All I want is to be able to see a GVS Nephthys cause a green glow on any ship that flies near a dark ship next to it. Just a single smooth light given off upon other ships, from near the top of the Nephthys where those green lights are.
I'm talking about the EXACT same lighting used to illuminate a surface that a weapon projectile surges past. Like how a surface is illuminated purple or whatever when a Subach HL-7 shot passes close to it.
Don't tell me this isn't possible and that Direct3D supports only 8 lights, I've played Direct3D games with TONS of the type of light I want onscreen(cough)Descent3(cough). Games as far back as 1998 had this. I'm surprised the SCP still does not. In a nutshell, if you have a ship with glowing green lights and fly over a dark ship with it you should illuminate THE OTHER SHIP green.
With what we're doing right now, PAINT that looks like lighting, the beauty of it, the believability/credibility, its DESTROYED, the realism utterly annihilated, whenever I switch to exterior view and see for example that the red lighted nose of a Lucifer I'm flying by isn't lighting up my ship red.
Weapons light up surfaces they fly by, so why don't thrusters and ship-mounted lights?
There's far more weapon projectiles in combat than actual ships.
What I suggest is that a glowpoint color creates the SAME sort of glow a weapon shot does. LOL, I don't see anyone complaining about dynamic lighting of weapons fire...
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That said, plz plz plz plz do what ur doing for the Typhon? LOL