Author Topic: new build  (Read 11776 times)

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Offline Vasudan Admiral

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I know you want to keep the texture count down, but what i'm wondering is that if you had the HTL aeolus using a single big 2048 res texture, what do you do with the turrets? Do you give them a small 256 or 512 res map to save the computer having to reload the 2048 res main hull for every turret arm and base? Or would having them UV mapped to the main hull texture be preferable because it is already in RAM, and the game doesn't have to load more textures into RAM?
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Offline Bobboau

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well if there  on seperate subobjects than it realy doesn't matter as much becase you'r going to have to stop and draw them seperately anyway, though if it isn't dificult useing the same map for both would be prefered, and you can use 2048X1024
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Offline Nuke

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keep in mind a 2048^2 map has 64 times the surface area of the standard 256^2 maps that fs2 usually used. theres plenty of room for the ship and all the turrets and subobjects and it would still look pretty damn good.
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Offline Nuke

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hey bob, im really impressed with how much better the gatling gun animation looks than the system goober made. i wanna convert every gatling weilding ship i have over. however, sence the gatling guns are a prominent feature on my ships, they would just look stupid without their guns in the tech room, do you think you can have it show the ships default weapon in the tech room, ship select screen, and  loadout screen or any other place you see a model in the interface. also another idea is to actually be able to see the weapons you select in the loadout ship model.  that would be cool :D
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Offline Goober5000

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Eh, well, the system I made was more of a hack than a real system.  It was just "rotate this submodel while this bank is firing".  Bobboau made an entire system, which is much better. :)

Bobboau, is this committed?  If it is, let me know which part of the code deals with docking and I'll take a look.

 
I still have freezes with this build on the same way all the other new builds freeze ingame. I actuallly use your weapon model build, which is fast and stable.

 

Offline WMCoolmon

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Quote
Originally posted by Nuke
hey bob, im really impressed with how much better the gatling gun animation looks than the system goober made. i wanna convert every gatling weilding ship i have over. however, sence the gatling guns are a prominent feature on my ships, they would just look stupid without their guns in the tech room, do you think you can have it show the ships default weapon in the tech room, ship select screen, and  loadout screen or any other place you see a model in the interface. also another idea is to actually be able to see the weapons you select in the loadout ship model.  that would be cool :D


Actually, if the method to draw 'em is simple enough, I could do that - I need to work on the techroom and weapon selection screens to finish up my $Tech Model thingy.
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Offline Bobboau

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well if the frezeing issues are common in all recent builds then I'm guessing it's not my fault, I'll try to get this commited tonight
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Offline phreak

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so can we change it so that "relative" is spelt correctly.
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Offline Bobboau

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well so many people are spelling it incorectly now it probly would break a lot of people test data....
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Offline phreak

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i doubt its asking too much of people to use the find/replace function in notepad
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Offline Goober5000

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Quote
Originally posted by Bobboau
well so many people are spelling it incorectly now it probly would break a lot of people test data....
I committed a fix in CVS which apparently got overwritten.  And I posted about it.  And I PMmed you about it.  It should have been fixed before now.

If it isn't fixed, fix it.  It's an experimental feature anyway.  The same thing ended up happening with +Primary Capacity to $Primary Capacity, and everyone came through that just fine.

 

Offline Bobboau

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I know I was kidding... :rolleyes:
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Offline Nuke

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hey wc, i modeled an interface model for one of my gatling guns, let me know if you want it for testing.

i forget i have my own ftp
click me

comes with a gatling gun model for show weap support and one for interface model support and a texture which they both use.
« Last Edit: March 01, 2005, 01:22:12 am by 766 »
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Offline Bobboau

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Quote
Originally posted by Goober5000
Eh, well, the system I made was more of a hack than a real system.  It was just "rotate this submodel while this bank is firing".  Bobboau made an entire system, which is much better. :)


just noticed this, the thing he is talking abut is seperate from the triggered animation system, it is totaly internal to the external weapon model code and totaly seperate (triggered animations only work for ships) and it was actualy just something I hacked together in about an hour or two at the last minute. though my experience in the anmation system helped out greatly. each ship has for each bank an angle and a rotation rate, the angle is moved once per frame by fltframerate*rotation rate, the rotation rate is raised every frame that the ship is fireing a weapon from that bank untill, it reaches a cap speed, then when the ship stops fireing from that bank the rotation rate is lowered until it reaches 0. I added an extra check in the fire primary function so that weapons that have this feature don't fire untill they have reached the cap speed, though nuke things I should modify this so the fire wait is inversely proportional to how far it is in it's acceleration phase, though I think it has sort of a cool 'I'm chargeing up now' feel to it.
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
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DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Nuke

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actually you got a good point there, it might not be uber realistic but i kinda like the charge pause. this gives me an excuse to make them more powerfull. still id like to see how they perform in an accelerated mode. if its not too difficult, could it be made an option? if you did id probibly use  both styles.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

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Offline terren

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So, now we have weapons that dont shoot Imeditly when the fire button is pressed.  This brings the total number of 'Never going to happen' fetures to about, lets see, 6 if I'm geting it right.  

When I get back from work, I'll have to search the forums and do an accurate count.
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Offline Solatar

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My "white boxes as engine glows" problem is fixed by this build as well.

 

Offline Deepblue

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Ooo... *downloads* :D

 

Offline Trivial Psychic

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Quote
Originally posted by phatosealpha
Hmm.  The launcher claims it can't read the flag file, and double clicking the build gives me an error about missing vorbisfile.dll

I'm getting the same error regarding the flags file.  I tried running it anyway and was met with an error message saying that the program couldn't be run.
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