Originally posted by RandomTiger
Do people use multiple MOD's often?
Very few people use it cause very few people know it exists. I keep telling them but they don't notice. If the launcher supported it though everyone would spot it very quickly
Multiple mods come in very useful when you're playing a campaign based on another teams works. Blaise Russel's Shrouding the Light immediately springs to mind. This one uses FS1-Port's ships but also has it's own tables etc.
With Multiple mods you basically just stick it in its own folder and use FS1-port as the second mod. Without it you're back the bad old days of dragging VP files around and renaming data folders.
StL isn't the only one that uses this either. There are a few campaigns based on Inferno and TBP that could probably use it (Miburo's Tales of EAS Janos springs to mind pretty quickly).
Originally posted by RandomTiger
I take it the first takes priority for common data (eg interface)?
Is this something we deliberately support for a reason or does it 'just work' due to the way its implemented?
Kazan supported it to deal with campaigns like the ones I describe above.
Originally posted by RandomTiger
Is this something that we should open up to the casual user with a proper interface or leave advanced users to use the command line to specify more than one MOD?
I can see big campaigns like TBP running into trouble if people start adding their own mods. Whether simply telling people to edit the command line is the best solution is another matter.
Originally posted by RandomTiger
You can currently specify your primary MOD with the 'Select MOD' button and specify secondrys from the custom flags line.
You can? How? Anything added to that box appears to be added before the -mod part since that is added at the end of the command line.
Originally posted by RandomTiger
Im temped to refuse this request for now, since multiple mods can be used via instructions on how to use the Launcher or the MOD's could be merged at the directory level and supporting it raises all kind of complications with implementing a settings file for the MOD's.
When I suggested it I just thought that it was a simple matter of needed to update the GUI to support a feature already present.
If it's causing you trouble then don't worry about it.
That said using multiple mods would always require that the settings file of the first mod was used in preference to all the others. Plus I don't see why having it entered as a command line option would make it any less troublesome. Surely it's going to have the same problems whether you pick the mod or enter it as a command line. Unless the act of selecting the mod is being used as the trigger for loading the settings file.
Originally posted by RandomTiger
What I will do is make the 'Select MOD' button specify its MOD as the first as the the moment it puts it last.
That should be good enough to please me
