That's the reason I took the Myrmidon map.
It's my version of the map. I've added some nice shadings to simulate higher and lower parts.
Of course it won't work this way.
You'll have to redraw high parts like I said before.
But the method I used will work for some tilemaps.
Tilemaps that are 'flat'. So method is just used to add some structure on the model.
Edit: I just ran another test.
It works exactly like I guessed.
This is a part of the Myrmidon maop, or well the bumpmapped part of it.



I just redraw them with white, added some shading to the lower areas and used the same method as before (but this time a diffuse light!).
Then I just added the new layer with the shaded stuff on it as blue channel in the normal map.
I think the shading is too smooth, but I can do it better next time.
Doing this to all textures will be much work. Much more work than the shinemap stuff...
But I think I can get some so-so bumpmaps of my maps if I just place my 'lines' layer in the normal maps blue channel