Author Topic: Starfox atmospheric assault test...  (Read 5345 times)

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Offline Drew

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Starfox atmospheric assault test...
Quote
Originally posted by DaBrain
It looks like this with fog enabled:


kinda shows FS2's pissy clipping work
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Offline Grug

  • 211
  • From the ashes...
Starfox atmospheric assault test...
Awsome! :D

So how are the landscapes done anyways?
Just giant models Yeah?

Be cool if they implemented it in to the physics engine. So you could have near true air fight physics, where its possible to stall etc.

Great work guys. :)

 

Offline DaBrain

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Starfox atmospheric assault test...
Hehe, that's a secret.
I think I'd only tell the guys from TI because they also shared their knowledge with us.

Seriously, Omni mad it, so I think I shouldn't give away his ideas.
There is some great thinking in this stuff. :)
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Starfox atmospheric assault test...
:) Danke

Now that you all have seen this, I now must kill you all.

 

Offline DaBrain

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Starfox atmospheric assault test...
Huh, where are you from?


It took me much effort to write some rather complex things in english.

Don't tell me I could have done this in german...
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Offline Grug

  • 211
  • From the ashes...
Starfox atmospheric assault test...
lol.

*Runs off and hides* :p

 

Offline MetalDestroyer

  • Starwars reborn!
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Starfox atmospheric assault test...
Oh mama ! you did good job .

 

Offline DaBrain

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Starfox atmospheric assault test...
The water is now animated and takes up 28 MB of you gfx ram.... :rolleyes:





I think we can fix this.


Edit: Meh, it's hard to notice with the pics like this...
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Offline Bobboau

  • Just a MODern kinda guy
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  • 213
Starfox atmospheric assault test...
try useing two layers of texture with two diferent (very short) number of frames, and diferent frame rates. give the bottom layer a strong environment map effect and the top alpha based transparency.
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Offline DaBrain

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Starfox atmospheric assault test...
Oh, great idea.

I'll use one layer with animated (dds) tiles. That should be good for the memory and the detail. ;)

I think I'll run some tests tomorrow. :)
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Offline Ulala

  • 29
  • Groooove Evening, viewers!
Starfox atmospheric assault test...
:yes: :yes: :yes:

*withdraws back into the shadows*
I am a revolutionary.

 

Offline Krackers87

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Starfox atmospheric assault test...
wow, are those 3d explosions? could it be possible this long implemented feature is seeing some use at last?

*crosses fingers*
Put this in your profile if you know someone who is fighting, has survived, or has died from an awp no scope.

just like seventies goofballs
he's waiting on last calls
well listen method man
'cause if you leave on the last line
don't leave on the ground kind
born just a little too slow

 

Offline DaBrain

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Starfox atmospheric assault test...
Nope, no 3d explosion.

I tried it first, but it didn't look soog enough for my taste.

I might try it again after some stuff is complete. With a glowpoint it might look ok. I prefer the EFF.
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Offline Grug

  • 211
  • From the ashes...
Starfox atmospheric assault test...
At first glance I thought it was a 3d explosion too. But you can see the clipping with the 'ground'. :)

BTW, how do you animate your explosions, and generally any eff?
Frame by Frame? or some animation tool?

 

Offline DaBrain

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Starfox atmospheric assault test...
Yup, EFF. Mostly frame by frame.
I only sue ANI if it really looks better and even then only for things that won't affect the performance too much.
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Offline Grug

  • 211
  • From the ashes...
Starfox atmospheric assault test...
Hmm, I should put more effort into my eff animations then. At the moment most are placeholders, but I think with a little patience I can work them through.

Oh, and approximately how many frames do you use in each explosion?

 

Offline Flipside

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Starfox atmospheric assault test...
Looking nice! :)

I see I'm going to have to get back to my deserts..... ;)

 

Offline DaBrain

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Starfox atmospheric assault test...
Quote
Originally posted by Grug
Hmm, I should put more effort into my eff animations then. At the moment most are placeholders, but I think with a little patience I can work them through.

Oh, and approximately how many frames do you use in each explosion?


nova_explosion.eff

$Type: DDS
$Frames: 101
$FPS: 24



;)
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