Interesting. I'm now using the same build, and the same data as Tolwyn, but I have no noticable slowdown at all. Though my machine is very fast, but like you all describe, I should also encounter slowdowns in battle.
If it helps you figure it out, it must be related to single launcher-flags and not the entire code. As said, I have no slowdowns, and I'm using "only" these flags here :
-glow -jpgtga -fps -ambient_factor 125 (using the P4-Build)
so the error must be in another flag (maybe shine-maps, since I'm one of the few persons that isn't using them).
But there are two things I would like to mention :
1) I was very suprised seeing that you (or probably Bobboau) implemented the correction of the turret-erection into the code, so we don't have to mess with it in the tables. (That is really some remarkable progress, I'm convinced that sooner or later we will be able to put multipart-turrets on non-horizontal faces too
, keep up the good work guys
)
Only thing I would like to see : Could you make the turrets on the underside also point into forward direction ? Could you change that please ?
2) I also noticed something, which I think is a part of your 3d-cockpit tryouts, I mean the feature, that you now see your own fighter-hull when looking backwards. However, I'm a little skeptic about that feature to it's current state of development. In the first version I could see through my own fighter (simply because the eyepoint was inside the model). I now set the Eye-point higher, but for a good effect I have to set it nearly so high, that it is obviously wrong (gives the feeling that you sit above your cockpit). Is there a way to "block" the view backwards, when you are "inside" the cockpit, or must we model cockpits for that first ?
(I hope it is understandable, what I'm trying to descripe here, but here is a pic for explanation, and a sideview of the fighter embedded so you get the idea where the cockpit is).
Besides that, my own shipmodel was only rendered while I'm inside, or very close towards the capship. As soon as I get into a bigger distance (+ 300 meter maybe) the rendering stops and I get the normal "empty" back-view).