Author Topic: A slight problem (history related)  (Read 4894 times)

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A slight problem (history related)
It has a bunch of FS stuff such as concept art, cutscene scripts (inc a bunch of stuff that was cut from the final release because of time constraints) and other general knowledge stuff about FS.  You can download it here.




[This message has been edited by jonskowitz (edited 10-07-2001).]
I told you that It would be done by November, well, mostly anyway...

I'm working on something new... shhhhh, it's a seceret.

 

Offline Setekh

  • Jar of Clay
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    • Hard Light Productions
A slight problem (history related)
And, also of note, the FSRB is all canon.

(Except where it clashes with in game material - I forget which overrides the other.)
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Shrike

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A slight problem (history related)
The game wins, obviously.
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR KEYBOARDS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUMS WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.

 

Offline Setekh

  • Jar of Clay
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    • Hard Light Productions
A slight problem (history related)
What, like the error in the FS1 cbanims showing three nodes to Sol?
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
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A slight problem (history related)
 
Quote
Originally posted by Setekh:
What, like the error in the FS1 cbanims showing three nodes to Sol?

as you said: it's an error
SCREW CANON!

 

Offline Eishtmo

  • The one and only
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  • The One and Only
    • http://www.angelfire.com/games2/fsarchive/index.html
A slight problem (history related)
The bible makes no reference to jumpnodes, so the statements from V take presidence here.

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Visit Warpstorm.  Do it now.

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I know there is a method, but all I see is madness.
Warpstorm  Bringing Disorder to Chaos, And Eventually We'll Get It Right.

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I know there is a method, but all I see is madness.

 

Offline Red5

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    • http://www.roughnecks.org
A slight problem (history related)
 I say to hell with it all and go with the ST TNG time line!  
This is my signature

 

Offline Eishtmo

  • The one and only
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    • http://www.angelfire.com/games2/fsarchive/index.html
A slight problem (history related)
 
Quote
Originally posted by Red5:
I say to hell with it all and go with the ST TNG time line!  

And so death came to Red5.  We shall miss him.

*KABONG*

------------------
Visit Warpstorm.  Do it now.

---------

I know there is a method, but all I see is madness.
Warpstorm  Bringing Disorder to Chaos, And Eventually We'll Get It Right.

---------

I know there is a method, but all I see is madness.

 

Offline Stryke 9

  • Village Person
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A slight problem (history related)
How about this: Uninhabited nodes or ones that have no direct military interest are not shown on the GTVA map. For example, the Nebula is not on the map, neither is the system beyond it. Gamma Draconis was probably not there (somebody with FS1 confirm), before the Shivan incursion there. In short, the GTVA map on the Aquitaine ignores areas it's not overly concerned with because too many nodes would make it messy and hard to read. Thus, the uninhabited Tania(or whatever) system is ignored in FreeSpace 2.

 

Offline aldo_14

  • Gunnery Control
  • 213
A slight problem (history related)
 
Quote
Originally posted by penguin:

When I read "Trainspotting" I had to read some sentences aloud 4 times to get it.  Then I would laugh (or wince, depending on context) and move on to the next sentence.
Of course it's set in "Enbra" not Glasgow so I'm sure it's completely different...

Oh yeah  - Edinburgh is the jnukie capital, and we're the drukie capital.  Aberdeen is the sheep-shagger scapital      



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Offline Eishtmo

  • The one and only
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    • http://www.angelfire.com/games2/fsarchive/index.html
A slight problem (history related)
 
Quote
Originally posted by Stryke 9:
How about this: Uninhabited nodes or ones that have no direct military interest are not shown on the GTVA map. For example, the Nebula is not on the map, neither is the system beyond it. Gamma Draconis was probably not there (somebody with FS1 confirm), before the Shivan incursion there. In short, the GTVA map on the Aquitaine ignores areas it's not overly concerned with because too many nodes would make it messy and hard to read. Thus, the uninhabited Tania(or whatever) system is ignored in FreeSpace 2.

Nice idea.  But there's no real way to prove that as I can't seem to find an old node map from FS1 anywhere.  That's probably the best excuse though.

------------------
Visit Warpstorm.  Do it now.

---------

I know there is a method, but all I see is madness.
Warpstorm  Bringing Disorder to Chaos, And Eventually We'll Get It Right.

---------

I know there is a method, but all I see is madness.

 

Offline Stryke 9

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A slight problem (history related)
Thanks. I get lots of practice BSing out here  

 

Offline Crazy_Ivan80

  • Node Warrior
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A slight problem (history related)
 
Quote
Originally posted by venom2506:
as you said: it's an error

no it's not. I gave a plausible explanation for that once.
It went like this:
There were three jumpnodes from sol (as depicted in FS1 nodemap). However those 2 others were far less stable (i.e. minor nodes) than the main one (the one the Lucifer used).
After the Lucifer collapsed, all three nodes went with it. But there were some diffences though. The 2 minor ones dissappeared/became so unstable that they no longer showed up on sensors (or wathever). The main node became unstable but was still visible on sensors (as an unstable node ofcourse).

This gives you an explanation why there are 3 nodes in FS1 and only 1 in FS2 while staying completely withing the Freespace Universe logic.
It also explaines why the Sol-Delta Serpentis node would be used to construct a Knossos portal and not one of the other nodes...
I know there are a lot of 'errors' around, but it is more interesting to find an explanation that is plausible to explain why something is there at one point and gone the next... Explaining entire solar systems away is, of course, impossible  
It came from outer space! What? Dunno, but it's going back on the next flight!
Proud member of Hard Light Productions. The last, best hope for Freespace...
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