Author Topic: Cell shadeing's back baby!  (Read 30382 times)

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Offline Taristin

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Cell shadeing's back baby!
"POP!"
Freelance Modeler | Amateur Artist

 

Offline StratComm

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Cell shadeing's back baby!
That might be close enough.  Certainly captures the feel of it while still being visually identifiable.  Just one thing though; doesn't FS automatically rotate the explosion ANI by a random amount every time it plays?  Or is it always upright?  Because a 210 degree word would lose some of that cartoon appeal.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline DaBrain

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Cell shadeing's back baby!
Nice thought... I'll make the flak ani so, that I can remove the letters later and recompile it without them if necessary.
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Offline Unknown Target

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Cell shadeing's back baby!
I think the flak is more like a BAM or BOOM than a pop.

 

Offline DaBrain

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Cell shadeing's back baby!
I like "BAM!"  I'll go for BAM. ;)
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SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
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Offline Ghost

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Cell shadeing's back baby!
:lol: Wow, this is ridiculous...
Wh00t!? Vinyl? Is it like an I-pod 2 or something?

[/sarcasm]

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Offline WMCoolmon

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Cell shadeing's back baby!
How about "POW!"?
-C

 

Offline Taristin

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Cell shadeing's back baby!
Pow shold be the big ship explosions :p
Freelance Modeler | Amateur Artist

 

Offline MetalDestroyer

  • Starwars reborn!
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Cell shadeing's back baby!
So, plok !

 

Offline Bobboau

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Cell shadeing's back baby!
kapow...
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Offline StratComm

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Cell shadeing's back baby!
Most ironic texture name ever :rolleyes:

Simple, but I'm sure it looks great.  I'd try more of this stuff if my install of FS2 was anywhere close to clean enough to actually get a pcx to take precedence over anything.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline FireCrack

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Cell shadeing's back baby!
Yeah, it's a preety random name for a tex...
actualy, mabye not.
"When ink and pen in hands of men Inscribe your form, bipedal P They draw an altar on which God has slaughtered all stability, no eyes could ever soak in all the places you anoint, and yet to see you all at once we only need the point. Flirting with infinity, your geometric progeny that fit inside you oh so tight with triangles that feel so right."
3.141592653589793238462643383279502884197169399375105820974944 59230781640628620899862803482534211706...
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Offline StratComm

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Cell shadeing's back baby!
I'd imagine that it's called redo because at some point, probably very late in the model development stage, someone decided that the erinyes needed a new texture job.  But it wouldn't be ready in time to compile the model, so the texture was labled redo so that it was automatically flagged to be gone back over by the art staff.  As sloppy as redo.pcx in sparky is, it wouldn't suprise me if they never got around to it.

The Erinyes is also slightly disturbing because that one texture (including the low-res equivalents) is listed no less than twenty-one times in the model file.  I'll bet that despite only having one texture, that ship makes HTL scream bloody murder every time it gets processed.
« Last Edit: April 04, 2005, 01:15:02 am by 570 »
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Bobboau

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Cell shadeing's back baby!
I'm actualy prety sure the code catches the duplicates.
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learn to use PCS
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DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline StratComm

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Cell shadeing's back baby!
That's always something I've wondered about.  Glad to know that it's been thought about.  One question though: would it still catch duplicates if texture replacement gets used (I.e. two non-alike textures get swapped out to the same one?)  I specifically ask because I've got those stripes on my mods, that could concievably be replaced with the base hull texture if someone wanted to get rid of them.
« Last Edit: April 04, 2005, 01:23:01 am by 570 »
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 
Cell shadeing's back baby!
Err... Stupid question:
Is Cellshading in CVS already?
Don't think so...

 

Offline Turnsky

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Cell shadeing's back baby!
the textures on the models alone, i can use verry effectively
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Offline aldo_14

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Cell shadeing's back baby!
Quote
Originally posted by StratComm
I'd imagine that it's called redo because at some point, probably very late in the model development stage, someone decided that the erinyes needed a new texture job.  But it wouldn't be ready in time to compile the model, so the texture was labled redo so that it was automatically flagged to be gone back over by the art staff.  As sloppy as redo.pcx in sparky is, it wouldn't suprise me if they never got around to it.

The Erinyes is also slightly disturbing because that one texture (including the low-res equivalents) is listed no less than twenty-one times in the model file.  I'll bet that despite only having one texture, that ship makes HTL scream bloody murder every time it gets processed.


There's more than that texture that should have been flagged 'redo'..... to be honest, some of the FS2 models are really sloppily textured; the Aeolus springs to mind in particular.

 

Offline Bobboau

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Cell shadeing's back baby!
most of the FS2 shivan ships don't look like they're going to need that much work
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline WMCoolmon

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Cell shadeing's back baby!
Someone should make command head anims to go along with this. ;)
-C