Author Topic: New mission designer  (Read 5729 times)

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Offline IceFire

  • GTVI Section 3
  • 212
    • http://www.3dap.com/hlp/hosted/ce
This feature has sort of already been covered, but just a straight background importer would make things really nice (so I don't have to open notepad).

That way you can save separate presets and just select them from a list of installed presets.
- IceFire
BlackWater Ops, Cold Element
"Burn the land, boil the sea, you can't take the sky from me..."

 

Offline QXMX

  • 28
Ability to capture screens to file so that you can make easy cbanims  

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.....File not found....please enter password

Co-Creator, GroundZero

 

Offline Sandwich

  • Got Screen?
  • 213
    • Skype
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    • Brainzipper
 
Quote
Originally posted by wEvil:
that sounds like it was a bit of a task, sandwich
Hehehe... It was, but it was fun going through all the files in text and seeing all the things that had been planned for various mission and that never came about... For example, did you know that the "original" (as of the initial mission creation) plan was for a SJ Apocalypse, not SJ Sathanas?  

Anyway, I have a whole list of goodies like that at my page (see siggy)...  

As for my wish - we really need to be able to direct capital ship movements better, including what they face and how many degrees to barrel-roll, etc.


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"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar

[This message has been edited by sandwich (edited 06-08-2001).]
SERIOUSLY...! | {The Sandvich Bar} - Rhino-FS2 Tutorial | CapShip Turret Upgrade | The Complete FS2 Ship List | System Background Package

"...The quintessential quality of our age is that of dreams coming true. Just think of it. For centuries we have dreamt of flying; recently we made that come true: we have always hankered for speed; now we have speeds greater than we can stand: we wanted to speak to far parts of the Earth; we can: we wanted to explore the sea bottom; we have: and so  on, and so on: and, too, we wanted the power to smash our enemies utterly; we have it. If we had truly wanted peace, we should have had that as well. But true peace has never been one of the genuine dreams - we have got little further than preaching against war in order to appease our consciences. The truly wishful dreams, the many-minded dreams are now irresistible - they become facts." - 'The Outward Urge' by John Wyndham

"The very essence of tolerance rests on the fact that we have to be intolerant of intolerance. Stretching right back to Kant, through the Frankfurt School and up to today, liberalism means that we can do anything we like as long as we don't hurt others. This means that if we are tolerant of others' intolerance - especially when that intolerance is a call for genocide - then all we are doing is allowing that intolerance to flourish, and allowing the violence that will spring from that intolerance to continue unabated." - Bren Carlill

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
The only thing I really want to see added is the possibility to jump in subspace, end up in another place, and jump again, and so on, and that in a single mission. Oh, and the possiblity to end a mission another way than jumping out... But I suppose all that ends up commonly in the wish list for the unlikely to be done FS3...
SCREW CANON!

 

Offline Styxx

  • 211
    • Hard Light Productions
Really nice your 'Notes' section on the site...
Probably away. Contact through email.

 

Offline wEvil

  • The Other Good Renderer
  • 28
    • http://www.andymelville.net
i suppose there would be user interface issues with that kind of thing.

That or the best AI ever seen in a computer game :0/

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 http://www.wevil.co.uk  - how NOT to do a website

 

Offline Fattony

  • Banned
  • 26
Five things which would most improve gameplay (not ease of creation) are:

1) Wingmen who sometimes disobey an order if they think they're gonna die.
2) In mission jumping
3) Better AI (or selctable) tactics.
4) Dynamic missions. You set a basic campaign out and each time it is run, FS puts in a random number of enemy ships and targets.
5) More flowing gameplay. If you lose a mission it shouldn't just make you replay, it should branch into a different sequence of missions and events.

Number 5 would make campaign creation a nightmare but each campaign would be almost infinitely replayable. Number 4 is the best idea as it is fairly practical and would make the game way better.



 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
 
Quote
Originally posted by sandwich:
 I've taken notice and have already done someting about it. My page has the System Backgrounds - a .ZIP with all the original missions inside, but they are blank except for the backgrounds, asteroid fields and jump nodes.    

Wow.. nice job... I'll say it again, you have a very nice site there.  
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
like in flanker or falcon4.0, yep, that would be great. Imagine the game gives you the choice between multiple objectives, you have to pick one or two, set up your flight plan (subspace nodes) according to intelligence reports (thanx Setekh   ) to avoid enemies. Imagine that at the same time the other squads onboard any GTVA and shivan ships do the same, link all that with a full scale universe (take all the missions, when you jump out the next field is loaded during you subspace flight), and you'll meet shivan ships that are not here like they're waiting for alpha one, but are really on their way to achieve objectives, and you would have a great campaign, always different and interesting. Of course, add some triggered events, and some obligatory missions to make the story evolve, and hop!

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venom2506
Member of the Robotech mod for FS2

and of Hidden Terror, the Shivan campaign

and My own page
SCREW CANON!

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
 
Quote
Originally posted by venom2506:
intelligence reports (thanx Setekh   )

 

(I like the idea though. But it would require lots more effort on the part of the mission designers, yes? Time well spent, I think...  )
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Shrike

  • Postadmin
  • 211
    • http://www.3dap.com/hlp
*boots this thread to the top as well*
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR KEYBOARDS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUMS WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.