Author Topic: Back to the rat race  (Read 19864 times)

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Offline StratComm

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We're in the 5th month now?

:p

I'll check it out this afternoon.  And for the sake of my sanity, I'm changing the name of the executable.
who needs a signature? ;)
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"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline phreak

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Quote
Originally posted by WMCoolmon
http://fs2source.warpcore.org/exes/latest/C20050520.zip

It should:
- Fix the armor.tbl parse problem
- Fix images not resizing in nonstandard res.


first off it should be 20050420
secondly, i think i fixed the turret problem, it took me a while though.  It went into CVS around midnight with a few other fixes.
Offically approved by Ebola Virus Man :wtf:
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Offline StratComm

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Scaling in D3D is fixed, scaling in the briefing is still not happening.  And from here on out, if this build shows up in Mantis, it's as fs2_open_C20050420.exe :p
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline WMCoolmon

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Meh, typos + copy-paste is never a good thing.
-C

 

Offline StratComm

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I'm going to add that this is by far the best build I've run in a long, long, long time.  I got through at least 4 missions before crash, whereas it has been failing on me on the second mission played at absolute best.  And that's including Retail.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Solatar

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The new build will parse the armor.tbl, but it still gives me error messages on ships.tbl (and presumably weapons.tbl if it kept going).

 

Offline Taristin

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Now.... question:


Are these armour types assignable on a per-subsystem basis? Or is it the entire ship? Or has this already been covered? here's alot of text here, and I hate reading long threads :p
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Offline Cobra

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it's only 2 pages long. :p
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline StratComm

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Actually only one for Raa.  He browses with 50 posts/page.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Taristin

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Ah, you're aware of that, eh? ;)

But still, I don't wanna read through all of this nonsense. :p   It's easier to wait for a proper response. :D
Freelance Modeler | Amateur Artist

 

Offline StratComm

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Yeah I'm aware of it :rolleyes:  You lambasted me for posting a link to page two of a <50 length thread.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Cobra

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To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline StratComm

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Hey, back on topic, you!

This thread really needs a proper title.  Especially since (besides the turret fire rate thing) this is an extremely stable build.  Only a handful of errors that I know to look for actually show up.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 
You know what's really wierd? I've never, ever, had Fs2 crash on me. No matter how insanely buggy the build. Never. Ever. I hope this uber-table-introducing build of buggyness doesn't ruin that streak. Here goes.

Hem, right. Anyways, downloaded da' build, works alright. Frame-rates could be better, though.

 

Offline Cobra

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what's your FPS? i get something like 30+.
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 
Around 70-80 FPS. Buy a new graphics card, you lumbering dinosaur. :p

Once I tested it via my own (shameless plug alert) campaign WIP, the FPS dropped during a larger battle involving two destroyers, a cruiser, a corvette, and six fighter-wings.

The lowest FPS I got was around 34-ish.

 

Offline Cobra

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heh, my highest is 100+. :D

but that's only when there's nothing but fighters. it's actually 60-90 fps. :nervous:
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline WMCoolmon

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For proper subsystem support it'd require extra code.
-C

 

Offline KyJelly

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Quote
Originally posted by Blitzerland
Your p4 build contains a slight bug involving pilot selection.

Text input is waaay off, and I don't think you implemented the new-pilot code correctly. Any pilots with the "new" code are unselectable. Generally quite FUBURed. :nervous:

On the other hand, your normal C20050415 version works fine, so it seems.


same here
P4 3ghz
6800 Ultra

 

Offline Grug

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Would it possible to make a new system where armour types can be outfitted to fighters?

So you could select your armour type in a similar way to selectiong your ship or weapons.

Would open the door for an RPG mod. :p Would also add another element to gameplay, where you have to select wisely what armour you should take depending on the tasks you intend to fulfill.