Originally posted by venom2506:
Btw, it's mainly for improving rendering skills (I know I already said it), so any comment or advice is welcome .
You rang?

Actually, I'm going to be gone the next couple of weeks, but before I go, here's my critical analysis on the first picture:
I love the nice, harsh lighting and the nonoverbearing background. The placement is just right to get a good view of all the ships, and the fire effect looks pretty good, if a bit too fractalized. Moving to the important part, the beefs:
*Like I said, fire too fractalized.
*The textures on the cruiser are woefully undetailed, especially compared to the nice sharp textures on the lower-left Chimera.
*The back engine glows are a bit too rounded- they work, but rendering an actual thruster model and extending a glow around that would be even better- think volume lights for the glow.

If you do do a thruster model, use the default FS2 texture for both the main map and the transparency map, and then give them full self illumination. If you're using a current enough version of 3ds MAX, add a noise space warp to the thruster model to give it a little personality.

Anyway, it's excellent work. I like this render wars idea, and I hope to see ALL the render gurus respond. That's an order.

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