Author Topic: The case of HTLing the Aeolus...  (Read 10697 times)

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The case of HTLing the Aeolus...
I like the Lucy!
It's still the best destroyer!
I hope that the HTL-Versions will be finished somewhen...

 

Offline Flaser

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The case of HTLing the Aeolus...
Check the link VA gave to see in progress pictures of the model.
(http://www.sectorgame.com/forums/viewtopic.php?t=1639)

You should d/l - the txt files and rename them jpg.
"I was going to become a speed dealer. If one stupid fairytale turns out to be total nonsense, what does the young man do? If you answered, “Wake up and face reality,” you don’t remember what it was like being a young man. You just go to the next entry in the catalogue of lies you can use to destroy your life." - John Dolan

 

Offline redmenace

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The case of HTLing the Aeolus...
Quote
Originally posted by Vasudan Admiral
Triton's done, but again waiting for the Lucy. ;)



Ah, TP beat me to it. :o

And the other ship would be the re-release of the Fenris - with merged maps and numerous other bugfixes and optimisations. (including map merged versions of Lighty's pair) :)

Those screenshots will look even better with the new turret code.
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              -Frederic Bastiat

 

Offline StratComm

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The case of HTLing the Aeolus...
What, this turret code?  Well, animation code anyway.



EDIT: Levelshot for the love of god.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Vasudan Admiral

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The case of HTLing the Aeolus...
Quote
Originally posted by Flaser
You should d/l - the txt files and rename them jpg.
Doesn't just clicking the links open them in a new browser?
Oh - dang. Just discovered that firefox doesn't do that :\
Uh, my apologies to anyone who had to d/l them and manually change the extension just to see some lousy screens. :sigh:

Here's some more up to date ones (sorry any 56kers :nervous: ):
http://www.geocities.com/vasudanad/HTL-luciferWIP10.jpg
http://www.geocities.com/vasudanad/HTL-luciferWIP11.jpg
http://www.geocities.com/vasudanad/HTL-luciferWIP12.jpg
http://www.geocities.com/vasudanad/HTL-luciferWIP13.jpg
Just got the tail to go now.

edit: changed to links - see below for the non-bandwidth exceeded ones. :)
« Last Edit: April 26, 2005, 12:00:05 am by 815 »
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Offline StratComm

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The case of HTLing the Aeolus...
Wow.  The jaw smily just wouldn't do that justice.  However, I will ask why you indented the front; that change seems detractive as the panel that was there before looked better planer mapped than an inset ever will.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Taristin

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The case of HTLing the Aeolus...
Well, two of them worked before, and after a refresh, none do... :(
Freelance Modeler | Amateur Artist

 

Offline Night Hammer

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The case of HTLing the Aeolus...
i clicked on em....:sigh:

Quote
Sorry, this site is temporarily unavailable!
The web site you are trying to access has exceeded its allocated data transfer. Visit our help area for more information.

Access to this site will be restored within an hour. Please try again later.
Stop... Hammertime :hammer:

 

Offline Vasudan Admiral

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The case of HTLing the Aeolus...
Oh dear:
"The web site you are trying to access has exceeded its allocated data transfer. Visit our help area for more information.
Access to this site will be restored within an hour. Please try again later.
http://www.geocities.com/vasudanad/HTL-luciferWIP10.txt"
:nervous:

*wishes we had sectorfiles back up* :\
Get the 2014 Media VPs and report any bugs you find in them to the FSU Mantis so that we may squish them. || Blender to POF model conversion guide
Twisted Infinities

 

Offline Vasudan Admiral

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The case of HTLing the Aeolus...
Well, here's a second set anyways. I'll edit the previous to be links.





Oh, and the indented front is there because the original high poly lucy we see in the cutscenes had that - i thought it looked cool and so replicated it. :)
« Last Edit: April 26, 2005, 12:03:31 am by 815 »
Get the 2014 Media VPs and report any bugs you find in them to the FSU Mantis so that we may squish them. || Blender to POF model conversion guide
Twisted Infinities

 

Offline neo_hermes

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The case of HTLing the Aeolus...
Dude! that is one nice HTL Lucifer! have you tried putting it in game? Also what ship are you goin to HTL next?
Hell has no fury like an0n...
killing threads is...well, what i do best.

 

Offline Mongoose

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The case of HTLing the Aeolus...
Unbelievable. :eek: I don't even want to think about how much trouble my system will have managing it, but at this point, I'm still drooling over that. :D

 

Offline Night Hammer

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The case of HTLing the Aeolus...
oh dear god:shaking: :jaw:  wow
Stop... Hammertime :hammer:

 

Offline WMCoolmon

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The case of HTLing the Aeolus...
Quote
Originally posted by Mongoose
Unbelievable. :eek: I don't even want to think about how much trouble my system will have managing it, but at this point, I'm still drooling over that. :D


It's not the polies that cause FPS hits, it's the textures. The more textures - and the larger those textures are - the slower the computer is.

I can vouch for this in working with the interface. Initially, displaying bitmaps individually, I could not go over about 30 instances of an image shown at a time without significant slowdowns. (ie it got to be virtually unusable past that point.) That was using the same 16x16 image for every instance. Once Bobb provided me with a new function that told the video card to specifically use the same texture for all the instances of the image, things were basically as responsive as without any images being displayed, although the same number of polies were being shown.

This is why it's important to use as few different textures as possible on ships.
-C

 
The case of HTLing the Aeolus...
Hmm...
I really need more RAM soon...
512 MB are too less...

 

Offline Vasudan Admiral

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The case of HTLing the Aeolus...
I'll be cutting the texture count on the lucy down to a single 2048 res map - which should be a great help to performance, and i'll also be making a mid-range version with about .... 2000 polys - at a guess. This high poly one will probably come in at about 8000 ish.

Oh, and for which ship to do next, i'll be doing up old TI ships for a while after this, but the Poesidon is next on the list, possibly followed by the eleysium, iceni (and thus the breakable-asteroid-station-i-won't-even-try-to-spell), medical frigate and argo in something approaching that order. :)

Actually - the ravana does sound like a good challenge.
*adds to very long to do list* ;)
Get the 2014 Media VPs and report any bugs you find in them to the FSU Mantis so that we may squish them. || Blender to POF model conversion guide
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Offline Carl

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The case of HTLing the Aeolus...
HOORAYS @ THE HTL LUCY!!!!
"Gunnery control, fry that ****er!" - nuclear1

 
The case of HTLing the Aeolus...
Way to go. Far beyond what I was expecting.

Are the Maps gonna be the Animated sort?
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Blind people with them..."

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Offline DaBrain

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The case of HTLing the Aeolus...
Quote
Originally posted by Vasudan Admiral
I'll be cutting the texture count on the lucy down to a single 2048 res map - which should be a great help to performance, and i'll also be making a mid-range version with about .... 2000 polys - at a guess. This high poly one will probably come in at about 8000 ish.

Oh, and for which ship to do next, i'll be doing up old TI ships for a while after this, but the Poesidon is next on the list, possibly followed by the eleysium, iceni (and thus the breakable-asteroid-station-i-won't-even-try-to-spell), medical frigate and argo in something approaching that order. :)

Actually - the ravana does sound like a good challenge.
*adds to very long to do list* ;)


Using a single 2048² map should be no problem at all.
It won't need much memory as soon as it's compressed to DDS.
Just make sure it uses a compressed shine and glow map too.


The landscape in the SF mod has several 2048² maps and it still runs smooth on low-end PCs. (As long as you don't try to use uncompressed maps ;) )
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Offline Trivial Psychic

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The case of HTLing the Aeolus...
I suggest you use 16-bit TGA for the glowmaps.  Lightspeed was using 8-bit pcx for his glowmaps, but its well known that 8-bit pcx is loaded into memory as though it was 16-bit.  So, we could get better quality with no performance loss if the glowmap is 16-bit tga.  Main map and shine-env maps should be 32-bit DDS though.
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