Author Topic: Progress pics of the Starfox mod  (Read 28226 times)

0 Members and 1 Guest are viewing this topic.

Offline Grug

  • 211
  • From the ashes...
Progress pics of the Starfox mod
Aye its the Starfox series from Nintendo.

As for the models, I think atm they are placed indivually, no docking. Though that may change I think.

Top Screens DaBrain. :D

 
Progress pics of the Starfox mod
:eek2: Holy *^#@! Excellent work for what you have to work with. That nova bomb works perfectly!

 

Offline MetalDestroyer

  • Starwars reborn!
  • 210
Progress pics of the Starfox mod
Hehe, Dab you did a great job ^^

 

Offline DaBrain

  • Screensniper
  • 212
    • Shadows of Lylat board
Progress pics of the Starfox mod
Those building were made by Axem, I only unwraped and textured them. Omniscraper created the cool landscape.
AqueousShadow wrote the setting. Jonathan_27 created the road and streetlight models. DZComposer made the music.
Nuke helped with the glowpoints. ;)
And all other memers will have something to show off soon too. :)

Those guys are great!

We still have a few open positions. (Unwrap, anyone?)
:)
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
Progress pics of the Starfox mod
Quote
Originally posted by Gregster2k
You should bug the heck out of the SCP development team to implement a "Wrapping Atmosphere Engine Mode" that makes the FS2 engine behave like Battlefield 1942's with a definable wrapping box boundary around a region of space (go to this edge you seamlessly end up at the other side, of course, any ground model must reflect this).


You might be able to do something like this with SEXPs. It would be rather crude and the transition wouldn't be seamless in most cases,  I suspect, but it is possible.

Starfox 64 did that anyhow, so it might be something to look into.
-C

 
Progress pics of the Starfox mod
Looks cool. Although I think even now, the nebula poofs might be too thick. And the lightning seems a little out of place. Also, the music is fine for the most part, but I cringed for the last bit. It doesn't fit and sounds incredibly annoying. Other than that, it looks good. Although I always thought the starfox 64 ship had looked less fragile...:sigh:
« Last Edit: June 06, 2005, 07:08:52 pm by 2429 »

 

Offline DaBrain

  • Screensniper
  • 212
    • Shadows of Lylat board
Progress pics of the Starfox mod
Don't worry, the music will fit perfectly to the first mission. ;)
The fog problem will be solved. Thanks to WMCoolmon. :)

The ships need a lot of table tweaking.
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline Nuke

  • Ka-Boom!
  • 212
  • Mutants Worship Me
Progress pics of the Starfox mod
hey i think i found another glowpoint bug, type 0 normals dont seem to work. i cant remember my mantis logon name though.

i wonder if you could implement a terrain tieling system,  where you would set up a terrain grid table and you can specify a model for each grid square. it would take some great modeling skills to make sure the tiles lign up properly. but it would be kinda cool if you pulled it off. its the way normal flight sims pull off global terrain. the engine would only load a few grid squares at a time and unload ones that are out of range. you could have an insanely high detail terrain system. with a proper atmoshperic lift and gravity you could make freespace into an engine option for those working on realistic flight sims.
« Last Edit: June 06, 2005, 07:25:03 pm by 766 »
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline pyro-manic

  • FlambĂ©
  • 210
Progress pics of the Starfox mod
That clip was rather impressive. :yes: What did you use to capture it? I love that nova bomb effect - the star-shaped explosion is extremely cool.
Any fool can pull a trigger...

 

Offline DaBrain

  • Screensniper
  • 212
    • Shadows of Lylat board
Progress pics of the Starfox mod
I've used FRAPS for that. :)

The nova bomb explosion is one of my favourite effects.  ;)
« Last Edit: June 06, 2005, 07:59:35 pm by 1688 »
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline AqueousShadow

  • Devil
  • 28
  • Imperial Highway
Progress pics of the Starfox mod
Our baby...it's...it's alive...it's breathing!!!alwjf-9j31-3j4`0uwrf09u124`-

Quote
Originally posted by Liquid Fire
Looks cool. Although I think even now, the nebula poofs might be too thick. And the lightning seems a little out of place. Also, the music is fine for the most part, but I cringed for the last bit. It doesn't fit and sounds incredibly annoying. Other than that, it looks good. Although I always thought the starfox 64 ship had looked less fragile...:sigh:


Lightning noted. Music is great, but yes, there's some problems with the looping sequence. And that's not the SF64 ship. It's the old school, SNES one, if you take a good look at it.

Honestly, I'm impressed myself that we've done a lot of this work, and it's all owed to our awesome team. It's so great that we've gotten so much done with the number of people we have. And guess what? If you're impressed with what DB has shown here, you'll piss your pants when you see the other stuff we've got planned....:drevil:

 

Offline Ghost

  • 29
    • whoopdidoo
Progress pics of the Starfox mod
I noticed that it was the SNES one, but it looks too...weak...or thin..or something. Seeing as how our graphics capabilities are not that of the SNES's, think we could upgrade?
Wh00t!? Vinyl? Is it like an I-pod 2 or something?

[/sarcasm]

-KappaWing

The Greatest Game in Existance

 

Offline Ypoknons

  • Ancient
  • 28
    • http://www.xwaupgrade.com
Progress pics of the Starfox mod
Quote
Originally posted by DaBrain
Perfectly. They just stand there and do nothing. ;7

:lol: you !
Long time ago, you see, there was this thing called the VBB and... oh, nevermind.

 

Offline DaBrain

  • Screensniper
  • 212
    • Shadows of Lylat board
Progress pics of the Starfox mod
Ok, the AI has a problem with the buildings, but that won't trouble us too much.  ;) At least I hope so.

We have planned something *special* for the first mission. ;7
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
Progress pics of the Starfox mod
Awesome... downloading the movie now. :)
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline DaBrain

  • Screensniper
  • 212
    • Shadows of Lylat board
Progress pics of the Starfox mod
Quote
Originally posted by pyro-manic
That clip was rather impressive. :yes: What did you use to capture it? I love that nova bomb effect - the star-shaped explosion is extremely cool.


Sorry, for the bad compression quality in the clip.


:)



See the building to the left? It needs some MOI tweaking I think. :lol:
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline MetalDestroyer

  • Starwars reborn!
  • 210
Progress pics of the Starfox mod
The Arwing we see in those screen are the final ? Or you 'll change it with a more detail Arwing ?

 

Offline DaBrain

  • Screensniper
  • 212
    • Shadows of Lylat board
Progress pics of the Starfox mod
The Arwing in the last two screens is the Arwing seen in Starfox: Assault for GC.

It's a super-detailed HTL model, yet it's not final. I need to unwrap and texture it.

I'd have started the texturing already, but the unwraping stuff is too new for me to do it right. :(


BTW I was thinking about voice acting. Well, I guess there are only a few people who want to do that. I'm not naive, I'm pretty sure this won't work out, but if there is enough interest, I'll take it serious and start working on it.

http://www.game-warden.com/forum/showthread.php?t=804

We already found a 'Slippy'. :lol:
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline Nuke

  • Ka-Boom!
  • 212
  • Mutants Worship Me
Progress pics of the Starfox mod
i forget, what was the bunny's name :D

snes starfox was one of my favorite games on a console ever. never played starfox 64 or the game cube one. iit always seemed silly to me that such a kickass game pulled a disney and used animal pilots.
« Last Edit: June 08, 2005, 04:16:27 am by 766 »
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline Sigma957

  • 29
  • Darkness descending...
Progress pics of the Starfox mod
This mod is lookin quite good :yes:
The Babylon Project- Bringing babylon5 to freespace2

VWBB Survivor 1095 (Sigma957) 24/2/2001