Author Topic: silent threat really does suck  (Read 8184 times)

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Offline AlphaOne

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silent threat really does suck
Actualy it wasnt the german high command that made the mistakes it was Hirler(I for one am greatfull he didnt leave the job of overseeing the war to his generals) . Manstein actualy said to hitler if he knows what exactly is to conquer Russia if he knew what that means. But regardless if the generals had the last word Europe might have actaly spoken german and we (europeans) might actualy salute now in the old mannor of "Heil Hitler" . I for one am convinced of this !

But regardless the fact that the Hades was constructed during war time is by no mean surprising. Especialy if it was constructed by the GTI. The fact that they had shivan help is at least in mi mind clear. There was no way they could of implemented that much shivan tech and got it to work in such a short time if they had not had help!

I do admit that I didnt find it to be that much of a problem. I mean I have more dificulty taking down a Aeoleus or a Deimos or Sobeck but eh....that is me...!
Die shivan die!!
Then jumps into his apple stealth pie and goes of to war.What a brave lad....what a brave lad say the ladies in red.
 

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Offline karajorma

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silent threat really does suck
Quote
Originally posted by Mefustae
hell, i'd go so far as to say that when Germany became dedicated to an invasion of Russia - a feat that no man throughout history has been able to accomplish, and there have been many attempts


Except for the Mongols of course. They pretty much took everything they wanted in that country :p
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silent threat really does suck
Quote
Originally posted by ngtm1r
I've always taken out the Hades in under seven minutes of its arrival.


I flew a Ulysess and kept flying across the ditch in the middle of the Hades really close so the Lokis couldn't get me, back and forth and back and forth at 1/3 throttle, I would get about 2% of the hull down every run until it was 1%, then I would move to the rear by the engines and shoot from long range then run away so I didn't get caught in the blast.

Probably not the best way, but it felt more realistic.
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Offline Mongoose

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silent threat really does suck
I thought that ST was worth the price just for the user-created single missions.  In particular, I loved the seven-mission Destiny of Peace campaign; the storyline for that was better than that of the main ST campaign. :) As for ST itself, the only two really bad missions that stand out in my mind are the one where you have to protect the Krios's escape pods (has anyone ever managed to save all eight without cheats?) and the final mission, for aforementioned reasons.  Even with the uber-strong Hades, that last mission would have been manageable if not for the infinite wing of six Lokis that quickly finished off my wingmates and the Fenris cruiser that jumps in.  I beat that one by hiding right underneath one of the engine nacelles, where the AI couldn't discover me, and applying a good helping of time compression and rubber band. :p Another mission which I seem to remember in a negative light is one where you had to capture a Faustus from right under the nose of a Typhon; I had a devil of a time just protecting the Elysium transports, and I don't think I was ever able to kill the Typhon.  The one mission that really stood out to me as well-done was the one where you had to recover the volatile cargo from the asteroid field near an Arcadia; the hidden enemy Chronos freighters among the friendly convoy were a nice touch.

 

Offline TopAce

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silent threat really does suck
It's one of my main faults that I simply can't remember good things about a campaign I didn't like at all. So I don't remember that mission with the Faustus under the Typhon.
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Offline aldo_14

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silent threat really does suck
IIRc Destiny of Peace had some really horrible scripting issues in the last couple of missions, though.  Namely being able to destroy 2 destroyers in the 2nd last mission, that popped up unharmed and on your side in the last mission.

Otherwise a really good campaign, though.

 

Offline BlackDove

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silent threat really does suck
I've never understood the community's "rubber-band" rantings.

You all must've been playing on Medium/Easy and below for that to happen.

 

Offline karajorma

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silent threat really does suck
So? What the f**k does the difficulty level people play at have to do with whether a mission is poorly designed or not?
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silent threat really does suck
I remember that for FS1, I created a campaign in which a second Lucifer appears.  The second Lucifer comes with a massive armada of over 10 Demons, and hundreds of Cruisers, tens of thousands of fighters.


In a last ditch effort, the GTD Crusader, the flagship of the GTA, amasses the entire Terran fleet of Orions.  The PVN does the same and we both have a massive, bloody war against the Shivan fleet.  :) :) :)

Best campaign I ever made.  Some missions could be considered "Battle of Endor" themed that worked exceedingly well....

A pity I no longer have it...

So, in my campaign, the Shivans are no longer over-confident, nor disorganized.  They are hell-bent on wiping out the GTA and PVN and we are hell-bent on killing them. :)
"Do or do not, there is not try."

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Offline Goober5000

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silent threat really does suck
Quote
Originally posted by Lone Knight
A pity I no longer have it...
:( Why not?

 

Offline aldo_14

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silent threat really does suck
Quote
Originally posted by karajorma
So? What the f**k does the difficulty level people play at have to do with whether a mission is poorly designed or not?


Exactly.  A good mission functions correctly under all difficulty skills.

 

Offline TopAce

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silent threat really does suck
I say all missions should be optimised for Medium. Make the difficulty harder if you wish, but I don't think the FREDer should suffer with optimizing for Hard, too.
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 
silent threat really does suck
Quote
Originally posted by Goober5000
:( Why not?



It was made for FS1 several years ago.  It got lost either through me uninstalling it or deleting it.  I may remake it for FS 1 and/or 2 if I have the time.
"Do or do not, there is not try."

"May God have mercy on my enemies, because I won't.'

The Land of Dallan MMO - Coming Summer 2006

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silent threat really does suck
It takes a little extra time but with fred you can "REALLY" customize each level.

For instance with insane the users will face ALL generals for enemy AI. An assasin flight(a flight spawned to specifically attack Alpha1) or two would make it real exciting:D
 
On hard it would be mostly Colonels and a general or two, no assasin flight. On medium mostly majors and a colonel or two no assasins. Medium would be mostly cap and a major or two. Easy would be all caps. No need for very easy :eek:

This is the exact mission leveling structure for the campaign we are making now.

 

Offline BlackDove

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silent threat really does suck
Quote
Originally posted by karajorma
So? What the f**k does the difficulty level people play at have to do with whether a mission is poorly designed or not?


It has to do with the fact it works with one setting and it doesn't with the other.


Quote
Originally posted by aldo_14


Exactly.  A good mission functions correctly under all difficulty skills.


No.

"Good mission" has nothing to do with a difficulty setting.

 

Offline Grimloq

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silent threat really does suck
If I may just give my opinion on ST...

It could have been much better, and I was quite disappointed. The last level was terrible, 'cause I was in an Ursa, yet couldn't rearm 'cause there were fighters swarming around (Which apparently couldn't find me... o_O ) and they killed the rearm ship.
However, Silent Threat /is/ canon, and it gave me something to do, if nothing else...

(As a side note, I just found the shinemapped pics of the Fenris/Leviathan... Holy crap, SCP d00ds, GET SHINEMAPS WORKING ON ATI! NOW! @_@ )
A alphabetically be in organised sentences should words.

 

Offline Taristin

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silent threat really does suck
This all boils down to BD being one of those fanatics. Like the kids in the HalfLife forums. Blind fanatacism. Truly sad.
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Offline Ace

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silent threat really does suck
Quote
Originally posted by TopAce
I say all missions should be optimised for Medium. Make the difficulty harder if you wish, but I don't think the FREDer should suffer with optimizing for Hard, too.


I remember that Volition actually balanced the missions for 'Easy.' However, efforts were made to ensure that they were still pretty beatable up to Hard.
Ace
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silent threat really does suck
I remember the mission where you are piloting, what was it, Ursa class bombers and you needed to protect the escape pods.....what a hard level....
"Do or do not, there is not try."

"May God have mercy on my enemies, because I won't.'

The Land of Dallan MMO - Coming Summer 2006

{SS}Infantry Clan Leader

 

Offline aldo_14

  • Gunnery Control
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silent threat really does suck
Quote
Originally posted by BlackDove

"Good mission" has nothing to do with a difficulty setting.


If I made a ship mod that only worked 50% of the time without crashing FS, or programmed a... program that only worked under a specific set of conditions, both cases would be an unnacceptable failure.

 Making a mission which only works under a certain set of assumptions about player actions and difficulty settings is failing to meet the needs of the player, and it's not more acceptable than buggy software or dodgy mods.

It can still be a bad mission with all these taken into account (although anyone intelligent enough to consider these factors should be clever enough to make a good mission), but if you leave in bugs because you only play it in a certain way, then it's definately a bad mission.