Author Topic: X-Box 360/PS3: Not as fast as expected  (Read 2535 times)

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Offline IceFire

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X-Box 360/PS3: Not as fast as expected
..or rather, programmers are reportedly having a hard time writing software for multithreaded games to work with these two products.

http://arstechnica.com/news.ars/post/20050629-5054.html
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Offline Bobboau

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X-Box 360/PS3: Not as fast as expected
interesting
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Offline Turnsky

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X-Box 360/PS3: Not as fast as expected
well, we all know that the first generation of games won't be anything compared to the 2nd-3rd generation of games for each console repectively, once the devs know what a console can do, and such

compare the graphics between, say... halo, and Halo 2(sans texture errors)
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X-Box 360/PS3: Not as fast as expected
This is hardly unexpected.  It was no big secret that learning to code for the things was gonna be a pain.  Hopefully it won't take too too long for them to learn.  I'm no big console gamer, but having dev who know how to multithread games is a good thing, since that's the way the wind is blowing.  Still, it's likely to be a considerably steeper learning curve then the other console generations have seen.

For the time being at least, the console wars are going to be between ATi and nVidia partly, and partly between sony and microsoft's marketing divisions.

 

Offline Mefustae

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X-Box 360/PS3: Not as fast as expected
Score 1 for the Nintendo Revolution!!! :D

 

Offline WMCoolmon

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X-Box 360/PS3: Not as fast as expected
Competition is good.
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Offline aldo_14

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X-Box 360/PS3: Not as fast as expected
Scarcely a shock.

 

Offline Deepblue

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X-Box 360/PS3: Not as fast as expected
Suck it up. It's not only console devs who are going to have to start learning to program for multiple cores.

 

Offline Grug

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X-Box 360/PS3: Not as fast as expected
This makes it interesting for people like myself who are going through programming education now. Are we going to be learning out of date single core programming techniques that will prove futile by the time graduation comes around?

It also opens up some other more... philisophical questions about how the future of programming is going to work. Multiple processing threads is starting to go the way of how the brain works. Perhaps there are lessons that can be learnt from that.

Bio-Science / Technology degree's may be something to become more common...

 

Offline aldo_14

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X-Box 360/PS3: Not as fast as expected
You probably won't be studying purely single-core techniques, because even programmes running on a single core use parallelism.

 

Offline Nico

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X-Box 360/PS3: Not as fast as expected
Bah, they said the same about the PS2, and still no programmer died because of it. No big deal there :p
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Offline Deepblue

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X-Box 360/PS3: Not as fast as expected
Here's a pretty good explanation about an actual developer's thoughts concerning programming for multiple cores.

http://www.gamespot.com/news/2005/07/01/news_6128504.html

 

Offline Nuke

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X-Box 360/PS3: Not as fast as expected
i personally think they are overcomplicating things. its like compairing carburation to fuel injection. fuel injection is more complex and supposidly better, but you wont find it on a race car or single engine prop plane.

i do like the xbox's hardware capacity for dynamic lod-ing and object generation. i see it could make modding in fhe future much easyer. also game data coulde be created that would look better for systems with more power than the game was designed on. it would be nice to play the old quake at doom 3 detail with little or no remastering. it also opens up for stanardised game engines that could have much longer lifespans than what we have today. all this good stuff if it happens that they didnt screw up the core design in the first place.
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Offline IceFire

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X-Box 360/PS3: Not as fast as expected
Quote
Originally posted by Nuke
i personally think they are overcomplicating things. its like compairing carburation to fuel injection. fuel injection is more complex and supposidly better, but you wont find it on a race car or single engine prop plane.

Unless its a WWII fighter :)

Yeah I just posted the article for interests sake.  Most know that first gen games will be ok in visuals and performance but will have nothing on what the later versions will do and look like.
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Offline Nuke

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X-Box 360/PS3: Not as fast as expected
WWII fighter engines were supercharged, not fuel injected.  unlike carburation, superchargers force the air in at a much higher psi and makes the fuel/gas mix more explosive. fuel injection requires more advanced electronics than were available back then. your average civilian prop plane uses a carburator hnot too different thanwhat you would find on a lawn mower.
« Last Edit: July 05, 2005, 01:53:03 am by 766 »
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Offline achtung

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X-Box 360/PS3: Not as fast as expected
more parts = more possibility for something to screw up
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Offline aldo_14

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X-Box 360/PS3: Not as fast as expected
Quote
Originally posted by Nuke
i personally think they are overcomplicating things. its like compairing carburation to fuel injection. fuel injection is more complex and supposidly better, but you wont find it on a race car or single engine prop plane.


It makes a great deal of sense to have multiple cores in a pure games machine IMO; there's an inherent parallelism in the way they have to structure games nowadays, I believe; different threads for physics, rendering, AI, etc.

 

Offline Nuke

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X-Box 360/PS3: Not as fast as expected
it sounds good in theory but the programmers are gonna need to relearn alot of things to get the most out of the machine. i imagine the different setups will make porting code a hell of alot more difficult. i forsee alot of single platform games. but what other way is there to go, they kinda hit the clock speed cap already.
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Offline IceFire

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X-Box 360/PS3: Not as fast as expected
Quote
Originally posted by Nuke
WWII fighter engines were supercharged, not fuel injected.  unlike carburation, superchargers force the air in at a much higher psi and makes the fuel/gas mix more explosive. fuel injection requires more advanced electronics than were available back then. your average civilian prop plane uses a carburator hnot too different thanwhat you would find on a lawn mower.

You might want to read up on your WWII engines then :)

Diamler Benz DB601 and DB603 had fuel injection liquid cooled engines.  The big advantage that Diamler Benz was able to get out of these engines, in terms of practical combat use, was the fact that the engines suffered few ill effects of negative-G exposure meaning the pilot could push forward on the stick and dive out of combat.  During the Battle of Britain, Spitfire and Hurricane (Rolls Royce Merlin) pilots had to learn to roll inverted and follow by pulling back on the stick.  Any attempt to emulate the move would stall the engine as they were using carbeurated engines and the fuel would stop flowing.

This was later solved with a fuel ring (invented by a WAAF actually)  and then fuel injection much later on.

Supercharged, turbocharged, and turbosupercharged methods were all used as well.
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Offline Krackers87

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X-Box 360/PS3: Not as fast as expected
Quote
Originally posted by Turnsky
well, we all know that the first generation of games won't be anything compared to the 2nd-3rd generation of games for each console repectively, once the devs know what a console can do, and such

compare the graphics between, say... halo, and Halo 2(sans texture errors)


try halo and chronichles of riddick.
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