Shadow ships could probably benefit from Gunship AI, if it ever gets implimented. As for telepaths, I proposed a method of using it in-game, but not scripted.
Basically, any ship that might have a Teep onboard, would have a turret placed within its hull, so it couldn't be knocked out like a standard turret. The position and fof of that turret would reflect the line-of-sight requirement, so it would be behind windows with limited view. Of course, on a Minbari warship, with the 360 degree real-time viewing chaimbers, the fof is unrestricted. This turret would normally be without any weapons, but to engage Shadows, it would be equipped with a beam weapon. This weapon has no sound, no beam effect, no beamglow, no particles, and no impact effect. It would cause no hull dammage, but have a significant kinetic, EMP, and Electronics dammage. The Kinetic effect would act to quickly slow an attacking ship, the EMP would disrupt its targetting, and the Electronics (as with the D-Missile) would shut down all engines and weapon systems for the duration of the beam. This would be difficult during an engagement such as "Into the Fire" with both Shadow and Vorlon ships present (as Hostile and Neutral with "All Teams At War" enabled), a way to prevent this turret from fring at Vorlon ships would be beneficial. I've proposed to the SCP in the past, sexps which would allow orders to ship turrets other than fire-beam. Something like ai-turret-ignore and the ability to select "< any neutral >" and an option to select a specific turret on the selected ship.
IP- I was noticing your mention of AI to reduce turret accuracy, and I remembered something. It might be useful (if someone wants to recreate the S3 "Matters of Honor" engagement) to have one variant of the Shadow slicer bean weapon with a 100% miss rate (so that the beam will always miss).