Author Topic: Wanted: Beta Testers  (Read 2661 times)

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Offline Nuclear1

  • 211
Wanted: Beta Testers
I have a new little mini-campaign in development, and it needs testing! Here are some necessary details for testers:
  • Absolutely no mods
  • Retail Freespace 2, so both SCP and retail people can play it
  • Currently only a litte bit over 10 missions, with some more in development


The ten-or-so missions that are ready have already been fully FREDed, briefed, debriefed, and packaged by me, though there is one small problem: they have not gone through many test runs by other players. I currently have two testers at the moment, though I would like some more for additional feedback and varied reviews.

Currently, I would like two or three extra testers. I wouldn't like any more than five or six; otherwise, I wouldn't have much of a release audience once the campaign is finished. ;)

If you are interested, reply here, or contact me via PM.
Spoon - I stand in awe by your flawless fredding. Truely, never before have I witnessed such magnificant display of beamz.
Axem -  I don't know what I'll do with my life now. Maybe I'll become a Nun, or take up Macrame. But where ever I go... I will remember you!
Axem - Sorry to post again when I said I was leaving for good, but something was nagging me. I don't want to say it in a way that shames the campaign but I think we can all agree it is actually.. incomplete. It is missing... Voice Acting.
Quanto - I for one would love to lend my beautiful singing voice into this wholesome project.
Nuclear1 - I want a duet.
AndrewofDoom - Make it a trio!

 

Offline NGTM-1R

  • I reject your reality and substitute my own
  • 213
  • Syndral Active. 0410.
Hello.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
Quote
Originally posted by ngtm1r
Hello.


Padme?

I'd be happy to test as well. Small campaigns are teh win. ;)

Be warned, I have been known to nitpick.
-C

  

Offline Grunt

  • 28
Might give it a go ... in return for THAT grammar patch on TCP. ;)
I won't reduce your release audience anyway cos I never play other campaigns. Partly to keep away from stealing ideas, but mostly in lack of freetime.
OK I feel that there is some contradiction .. never mind. :)
Just fly on !

 
Uh, yeah, just a little bit of a contradiction there. Making missions is so much more work and time than playing them. Partly because, in my case at least, you have to play the same mission OVER AND OVER. (I'm quit sick to death of my most recent mission).

It's nice to see another campaign coming out, but I can't do any playtesting. :)

 

Offline Nuclear1

  • 211
Awesome. :D I'll have the missions up for download later today, and I'll PM the link to you all.
Spoon - I stand in awe by your flawless fredding. Truely, never before have I witnessed such magnificant display of beamz.
Axem -  I don't know what I'll do with my life now. Maybe I'll become a Nun, or take up Macrame. But where ever I go... I will remember you!
Axem - Sorry to post again when I said I was leaving for good, but something was nagging me. I don't want to say it in a way that shames the campaign but I think we can all agree it is actually.. incomplete. It is missing... Voice Acting.
Quanto - I for one would love to lend my beautiful singing voice into this wholesome project.
Nuclear1 - I want a duet.
AndrewofDoom - Make it a trio!

 
Error: Couldn't open mission 'Rogue_A1.fs2'

File:D:\src\fs2_open.testing\code\Mission\MissionParse.cpp
Line: 4795
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
    fs2_open_T-20050622.exe 0063f7f6()
    kernel32.dll 7c816d4f()
------------------------------------------------------------------
have i done something wrong?
i un zipped to fs/data/missons

 

Offline Nuclear1

  • 211
That seems to be more of a FS_Open bug than my mission, honestly, unless the ZIP was corrupted (which I doubt, since WMC had no problems with running the missions). Check out the Source Code forums and ask there.
Spoon - I stand in awe by your flawless fredding. Truely, never before have I witnessed such magnificant display of beamz.
Axem -  I don't know what I'll do with my life now. Maybe I'll become a Nun, or take up Macrame. But where ever I go... I will remember you!
Axem - Sorry to post again when I said I was leaving for good, but something was nagging me. I don't want to say it in a way that shames the campaign but I think we can all agree it is actually.. incomplete. It is missing... Voice Acting.
Quanto - I for one would love to lend my beautiful singing voice into this wholesome project.
Nuclear1 - I want a duet.
AndrewofDoom - Make it a trio!

 

Offline Grunt

  • 28
nope. the same happens with retail if you simply extract the files to the missions folder. Somehow the campaign file gets into data\missions, but all mission files are extracted into a separate "rogues" subfolder. Just go into this folder and move the mission files to data\missions.
Just fly on !

 

Offline Nuclear1

  • 211
Ah. Bad ZIP compiling on my part. I'll post a better version in a few.
Spoon - I stand in awe by your flawless fredding. Truely, never before have I witnessed such magnificant display of beamz.
Axem -  I don't know what I'll do with my life now. Maybe I'll become a Nun, or take up Macrame. But where ever I go... I will remember you!
Axem - Sorry to post again when I said I was leaving for good, but something was nagging me. I don't want to say it in a way that shames the campaign but I think we can all agree it is actually.. incomplete. It is missing... Voice Acting.
Quanto - I for one would love to lend my beautiful singing voice into this wholesome project.
Nuclear1 - I want a duet.
AndrewofDoom - Make it a trio!

 
thanks grunt