Author Topic: High Poly Mjolnir  (Read 16175 times)

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Offline MetalDestroyer

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Ouch, awesome work !

 

Offline Taristin

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Quote
Originally posted by taylor
:hammer:  :lol:

You do realize that the included LOD3 map is a .bmp right?  Don't think that will actually get rid of the warning message. ;)


:blah:

I even converted it to PCX.... :sigh:
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Offline Taristin

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Here's the pcx, for the modding inpaired. Or for the 56k'ers


The original package has been updated, too...
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Offline mikhael

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You know, that looks kind of cute and cuddly.

Thanks for finishing that up, guys.
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Offline redmenace

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Is it possible for someone to manually place all the maps into a larger map, and then re-map the mjorlin?
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Offline StratComm

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Probably not, it's tiled like crazy and combining the maps will make that impossible.  I could maybe combine the two glowing textures into one as none of them are tiled, but that'd just take us from the current 6 maps down to 5.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline redmenace

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even the elimination of one texture might help
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Offline Darkage

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I still remember i made a animation with this a long time ago. Yes it's Mik's. I believe we were talking about a high-poly version of the Mjolnir back then, dunno the exact reasion why he made it:)
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Offline StratComm

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Quote
Originally posted by redmenace
even the elimination of one texture might help


I'll take a look at it when I get home.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Raven2001

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I get 404 when I try to download mjolnir.rar :(
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Offline ZylonBane

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On the one hand... wow.

On the other hand... ouch. That is some eye-wrenchingly busy texturing. It's like staring at an Escher painting.
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Offline Taristin

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Link updated, located on Mekhu space now.
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Offline mikhael

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Quote
Originally posted by Darkage
I still remember i made a animation with this a long time ago. Yes it's Mik's. I believe we were talking about a high-poly version of the Mjolnir back then, dunno the exact reasion why he made it:)


I was having fun, Darkage. I was just buggering about with Lightwave and decided to work on the Mjolnir. That's the version YOU have.

This version is the medium poly version I did for FSOpen.
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Offline StratComm

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Quote
Originally posted by redmenace
even the elimination of one texture might help


My texture editing tools are woefully inadequate, and I'd like to keep the new map DDS.  Can someone merge beam2.dds with rbase.pcx, along with the -shine and -glow textures from mv_textures into one map each (one diffuse, one spec, one glow)?  I'm thinking side-by-side, 512x1024 for diffuse and whatever fits for the rest.  Making those maps fit side-by-side shouldn't be too hard to map, I just can't combine them adequately with the tools that I have (points at DaBrain, if he has the chance)
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Taristin

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's easy to do that. I can give you a map file with them all together.

In fact, i think that in max, you can crop maps for texturing. It's been something I was interested in trying, but never actually got around to doing.
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Offline Charismatic

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Very Nice Poly. Excelent work guys. Just beautifulll...
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This is an excellent model, and I hope it gets included in the next vps.  However, the lod2 or lod1 (I'm not sure what the distances are for each) texture could probably be reduced somewhat, since all the high-detail blue glows look really bad at medium distance, before it gets loded down to the lower quality versions.

 

Offline Carl

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That is sweetness.

now somebody go fish out that high poly herc.
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Offline FireCrack

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Isn't the herc done?
actualy, mabye not.
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3.141592653589793238462643383279502884197169399375105820974944 59230781640628620899862803482534211706...
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Offline Trivial Psychic

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I think Carl mean the Herc2.
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