If I may offer criticism:
Looks interesting, especially that of the hangar. However, it looks like your map has "Corridor (sp?) syndrome". Those enclaves are a nice addition to the hall, but they need to serve a purpose. They can't just be there for no particular reason, else you'll make one of the most common mapping mistakes known to humanity. If they're going to be there, give 'em a reason for being. Perhaps the end of the enclave has a door which can lead to a quarters, or maybe a flight of stairs leading to another level of the deck. Not to say that those enclaves are not needed, but the way they are doesn't help anything.
Anyway, keep up the good work. I hope to be gunning down rogue Vasudans and paladin Terrans real soon

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