Author Topic: Which of these two is better?  (Read 2468 times)

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Offline TrashMan

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Which of these two is better?
I'm making a Athena Advanced model..and well.. I cna't decide on the cockpit looks

IMAGE REMOVED

As for the second one (the top one) I plan to round hte cockpit ending a bit..it is kinda flat for now
« Last Edit: July 27, 2005, 04:32:28 pm by 624 »
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Offline Trivial Psychic

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Which of these two is better?
I like the one on the left myself (with the cannopy ridge).
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Offline DaBrain

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Which of these two is better?
The right one looks more like the old version. I like the left one though. I think it's better for an 'advanced' version.
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Offline brugger

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Which of these two is better?
I like the one on the left, but the one on the right would allow the pilot a better fov, so maybe that ones actually better

 

Offline Unknown Target

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Which of these two is better?
The one on the left looks cool, but I'd definately lower the nose so that the cockpit slants down a bit. Right now the pilot has almost no forward FOV, imo.

 
Which of these two is better?
It looks mutated.
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Offline Knight Templar

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Which of these two is better?
Whatever you do, for Christ's sake, give it better textures.
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Offline WMCoolmon

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Which of these two is better?
The bottom one.
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Offline TrashMan

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Which of these two is better?
Hmm...i realyl can'0t decide dammit.

The left one looks cool but kinda makes it look bigger..and hte Athena is supposed to be small. the Right one would give the pilot a better FOV, but it still has something missing..

Oh - this isn't ther real texture... I'm gonna  do a render of the current modelk and use that as a base for the texture (hevily editing it in photoshop)
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Offline Getter Robo G

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Which of these two is better?
Bottom
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Offline TrashMan

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Which of these two is better?
Here's the one I'm thinking of using.

Gave it a bit more length, angled it so it's not so flat and rounded the ending a bit.


Oh..another question..do you think it's worth it to spend too many polies on the gattling guns on this one?

Tehy are the same, only the lower one has those cool rings around the guns. The polycount is upper (1494), lower (2346) So that's allmsot 1000 polys for something rather trivil. I think I'll drop the rings.
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Offline Ghost

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Which of these two is better?
I'd keep the rings, though; they give it a more gun-like look to me. I guess it'd depend on whether it's a firearm or an energy weapon, though.. oh well. Nice model by the way. Somewhat reminds me of the Pyro.
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Offline redsniper

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Which of these two is better?
you could just make the rings lower poly. I don't see how they're adding 1000 polies in the first place.
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Offline FireCrack

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Which of these two is better?
yeah, they're way to high poly now if they're adding 1000.
actualy, mabye not.
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Offline TrashMan

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Which of these two is better?
2 10 sided rings on each gun. 4 guns. do the math.

I COULD cut it to ONE ring per gun and make it 8 sided...
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Offline FireCrack

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  • meh...
Which of these two is better?
Quote
Originally posted by TrashMan
2 10 sided rings on each gun. 4 guns. do the math.


The math gives me 320 triangles.
actualy, mabye not.
"When ink and pen in hands of men Inscribe your form, bipedal P They draw an altar on which God has slaughtered all stability, no eyes could ever soak in all the places you anoint, and yet to see you all at once we only need the point. Flirting with infinity, your geometric progeny that fit inside you oh so tight with triangles that feel so right."
3.141592653589793238462643383279502884197169399375105820974944 59230781640628620899862803482534211706...
"Your ever-constant homily says flaw is discipline, the patron saint of imperfection frees us from our sin. And if our transcendental lift shall find a final floor, then Man will know the death of God where wonder was before."

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Which of these two is better?
yeah, but they are unioned on the star shaped barrel with 5 5-sided cylinders..

I could glue then instead - that would cut the polycount cubstantially.
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Offline StratComm

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Which of these two is better?
I still don't understand why people keep modeling full-detail gatling guns.  For the amount of polies that you pump in there you get very little gain over proper textures, and all of those polygons can go into something more worthy of detail.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Black Wolf

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Which of these two is better?
/me agrees with KT.

Unless you're planning on using your generated maps as nothing more than templates and redrawing the entire thing from scratch (In which case it'd be better to uv it properly in lith or summat), you need to look seriously at those texs. FS fighter hulls just don't look like that.
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Offline aldo_14

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Which of these two is better?
Quote
Originally posted by TrashMan

Oh..another question..do you think it's worth it to spend too many polies on the gattling guns on this one?

Tehy are the same, only the lower one has those cool rings around the guns. The polycount is upper (1494), lower (2346) So that's allmsot 1000 polys for something rather trivil. I think I'll drop the rings.


Far too many; not only is that detail disproportionate to what would be seen ingame, you also have big flat areas (especially the cockpit and nose) where you could much better use that polycount.