*continues to stand foursquare behind the Apollo*
*Shoots Mad Bomber in kneecaps*
The Apollo, when fights were determined by armor strength, was an excellent design. However, with the advent of shields it became, somewhat, disadvantaged.
Why?
A: It doesn't have the maneuverability to keep away from most fighters long enough to recharge shields unless you crank the shield energy all the way up while using the Afterburner.
B: They're incredibly easy targets. only the Herc or Ursa beats it in that department.
C: Weapons compatibility: While the Apollo was supposed to be space superiority, it doesn't have as flexible a load as many boast. The only decent missile for its primary role, SS, is the Interceptor, because Hornets just don't do well against maneuverable fighters, bombers ok, but fighters? no. And as we all know, the Hornet didn't help with Capships because it has practically no Subsystem damage. Only with a load of Furies was it all that great in the assault role.
Here's why the Ulysses owned:
A: Fast, maneuverable. Could rival the Valk in speed.
B: Small target profile.
C: Anti-Cap: While most people say the Ulysses is useless in this role, they obviously never used the D-Missile. A coupl'a D-Missiles and a disruptor, or even a bloody prometheus made short work of subsystems and cruisers.
It's not so much the turning speed that makes a ship, its how good that ship is at fulfilling its purpose. The Apollo was hard pressed to enforce Space Superiority against anything bigger than an Anubis with the exception of the Aten.
*Remains ready to defend the Ulysses honor*