Author Topic: Current CVS Build 08/25/2005  (Read 14488 times)

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Current CVS Build 08/25/2005
Well, I finally got around to running a quick test.

Tried playing "The sixth wonder" from the mission simulator.  After about 20 seconds, the calypso was destroyed.  Now, in all the times I've played that mission, the calypso has never been destroyed, and it didn't even seem to be taking damage.

Tried again, again it blew up suddenly.  Deciced I was gonna get a closer look on the next try.  This time, I blew up, informed I had collided with enif station - hard enough to annihilate my ship at full shield instantly on normal, so it was moving, not me.

Can someone else see if it does this for them too?  Possible it might just be a table I messed around with and forgot about, but there doesn't seem to be any in my directory structure.

 

Offline StratComm

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Current CVS Build 08/25/2005
Quote
Originally posted by eiszo
I noticed a soundproblem. In  mission I hear my afterburners firing constantly when I am not using them.


To clarify, you're hearing the afterburners on any ship in-game, not your own.  I noticed this the other day when testing for another bug, and it's a very recent problem.  Since you haven't mantis'd it yet, I will go ahead and do so.

Quote
Originally posted by phatosealpha
Well, I finally got around to running a quick test.

Tried playing "The sixth wonder" from the mission simulator.  After about 20 seconds, the calypso was destroyed.  Now, in all the times I've played that mission, the calypso has never been destroyed, and it didn't even seem to be taking damage.

Tried again, again it blew up suddenly.  Deciced I was gonna get a closer look on the next try.  This time, I blew up, informed I had collided with enif station - hard enough to annihilate my ship at full shield instantly on normal, so it was moving, not me.

Can someone else see if it does this for them too?  Possible it might just be a table I messed around with and forgot about, but there doesn't seem to be any in my directory structure.


Now THAT'S freaky.  Try stopping and just watching.  I'm mantising this now.  Docking behavior.  Ick.
« Last Edit: August 28, 2005, 03:01:34 am by 570 »
who needs a signature? ;)
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline redmenace

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Current CVS Build 08/25/2005
http://fs2source.warpcore.org/exes/latest/20050828-redmenace.rar

This is a new build. And the Calypso problem. I don't know what is going on. It just all the sudden disapears.
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Offline StratComm

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Current CVS Build 08/25/2005
Link's broke.  Should be http://fs2source.warpcore.org/exes/latest/20050828-redmenace.rar.rar.
Not broken anymore ;)

The Calypso problem has been put in to mantis, and is actually a problem with the initial docking and AI relating to the Mannheim transport.  Fugly.  How does one trigger "new" AI?
« Last Edit: August 28, 2005, 06:10:59 pm by 570 »
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline redmenace

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Current CVS Build 08/25/2005
FUBAR

fixed
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Offline Goober5000

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Current CVS Build 08/25/2005
Quote
Originally posted by High Max
Is this problem caused by SCP builds or the fact that my gamepad has some exposed wires sticking out of the black protective coating?
:lol:

Take a wild guess.

 

Offline Sigma957

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Current CVS Build 08/25/2005
Everything is working ok with this build so far. :yes:
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Offline WMCoolmon

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Current CVS Build 08/25/2005
Quote
Originally posted by High Max
Is this problem caused by SCP builds or the fact that my gamepad has some exposed wires sticking out of the black protective coating?


I've heard of a similar problem a while back. Apparently, some guy would flush his toilet, and his computer would restart.

More related, apparently someone was having trouble with their flash reader, performing some action would cause their computer to restart. It was also USB, so I'm guessing it may be some issue in the protocol caused by bad wiring.

Edit: That is, some aspect of the protocol that's exploited by the bad wiring. Although I doubt we'll see "Fix for Bad Wiring Exploit" listed in the next security update for Windows.

It takes at least six months for them to get their act together and form a commitee to discuss possibly forming a subcommitee to investigate forming a sub-sub-commitee to choose developers for the sub-sub-sub-commitee to determine how long it will take to fix the bug. At that point, the answer will be sent back to the first commitee, which will form a sub-commitee to pick qualified individuals from the first sub-sub-commitee to form a second sub-sub-commitee, along with select members from the commitee, that will chose the developers to work on the bug.

At that point, the fix will be sent to marketing, which will flip a coin to decide whether to include the bug in the next update, or to come up with some bull**** excuse like, "It would make us look too progressive."

The decision will be sent back to the commitee.

At this point a team of on-site lawyers will examine the bug, the fix, and all possible grounds that could be used to sue Microsoft, or possibly benefit the end-user, and append legal release notifications to the license agreement.

Finally, once the license agreement modifications are sent back to the commitee, they will forward (in triplicate, due to unpredictable database errors) a request for the addition of the bug to the Windows Update system, under the next Security Update. Two of the three copies will be tagged as spam by the hyperactive junk mail filter on the webmaster's account.

He will in turn forward five copies to the section head of Windows Update, who will forward 2 copies to the subsection head of Security Updates, along with 7 to his assistant, who will be forced to post a memo on the subsection head's favorite bathroom stall because of unpredictable database errors, spam, and a DOS attack from a group of asshats in Kenya.

Finally the subsection head will add it to the Security Updates, unaware that a sneaky little secretary has tampered with the fix and added a buffer overflow error.


And the process starts all over again.

Of course the true tragedy of it all will be that there never was a software bug in the first place, simply some loose wiring, and the 'fix' actually modified a piece of code that hasn't been used since Windows 3.1.
« Last Edit: August 31, 2005, 03:26:30 am by 374 »
-C

 

Offline Sigma957

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Current CVS Build 08/25/2005
TBP works fine with this build,well on my system it does.:D
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Current CVS Build 08/25/2005
Quote
Originally posted by eiszo
I noticed a soundproblem. In  mission I hear my afterburners firing constantly when I am not using them.


I am getting this also in newer builds. Gonna check with 01092005.

 

Offline Kazan

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Current CVS Build 08/25/2005
Quote
Originally posted by High Max
Well, the colorful wires are sticking out because I used to always roll up my controller when I was done with it and it must have eventually put a strain on the part of the black coating that is directly above the gamepad. So I stopped rolling it up. That's funny, I just took a better look at the exposed part and there was a little piece of soft silver looking paper-like material that was sticking in between the colorful wires. :D

Edit: Are you saying that the newer OS have a safety protocol to shut down your computer if it senses bad wiring in a hardware device to prevent the possibility of fires? I doubt that. Also, when I was saying that my ship turned in the opposite direction, I meant that if I pushed down the axis button, it would turn the right way, but after I let go of the axis button, it would sometimes immediately turn itself in the opposite direction without me even pushing the axis. Weird.


your controller is going bad.. and some MOTHERBOARDS have hardware that will automatically turn off the system to prevent damage - ie if the processor starts getting to hot, or one of the system busses overloads
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Offline Sticks

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Current CVS Build 08/25/2005
What soundcard? OS? Any help at all? :wtf:
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Offline StratComm

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Current CVS Build 08/25/2005
Mantis bug 524  Come on Sticks, check up on your bugs :p

The basic problem that no one reporting this bug seems to realize is that the distance scaling on this one particular sound (afterburner activation) has stopped working, so every time ANY ship activates burners the player hears it as though it were his own.  Every erronious burst of afterburner can be traced to another fighter in mission.  This seems to happen only on Windows machines, and though I was the first to report it the bug has become much more prevalent since these CVS builds started getting released.  For me, it's happening on a Creative Soundblaster Audigy 2 card, though I'm almost certain it's not card-specific.  Taylor said he was going to look in to it at some point, though it's not doing this on Linux so he can't test it properly.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Starman01

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Current CVS Build 08/25/2005
Build seems to work quite good, though I had some game-crashes (which I haven't with the july-builds) in high memory usages (when there is going on much in the mission).

Also it seems that now nearly each positions-bug with 1280x1024 is fixed, except the following :

- the comm-brackets are not perfekt centered around the sending object
- the briefing-icons are still misplaced.

Keep it up, guys :yes:  :)
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Offline CP5670

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Current CVS Build 08/25/2005
Is the briefing icon issue already well known? I was getting that too.

 

Offline Sticks

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Current CVS Build 08/25/2005
Quote
Originally posted by High Max
I wonder why new bugs are created when new builds get released.:wtf:


Perhaps it might have something to do with the fact that we're CHANGING THE CODE! :mad:

How about this. Instead of these little sarcastic bits here, perhaps you could step off of your high horse there and realize that not only do we do this for free, we do it on our own time, and we work hard at it. We don't have to, but we do anyway.

So next time, give us some details and system specs (we don't have them memorized). The only people who get to make angry remarks about bugs in a free and volunteer based product are the coders. And I don't see your name on that list. Until that day, cut the nonsense. You're always free to not use FS_Open.
"Napalm is good as a quickfire solution, literally..." -- cngn

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Why am I still coding at 12:35am?

SCP: Templum sanctus ingeniosus

 

Offline WMCoolmon

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Current CVS Build 08/25/2005
Quote
Originally posted by High Max
Edit: Are you saying that the newer OS have a safety protocol to shut down your computer if it senses bad wiring in a hardware device to prevent the possibility of fires? I doubt that. Also, when I was saying that my ship turned in the opposite direction, I meant that if I pushed down the axis button, it would turn the right way, but after I let go of the axis button, it would sometimes immediately turn itself in the opposite direction without me even pushing the axis. Weird.


When you have a hardware problem, all bets are off as to if it could be prevented with software. No amount of bugfixing is going to help if you accidentally short-circuit your power supply. :p
-C

  

Offline eiszo

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Current CVS Build 08/25/2005
The last builds all work very well for me. The problem I had with the afterburnerssound is gone. My hope is that in the future it will be possible to use FSAA in OpenGL.

But allready so much is achieved...briljant.

 

Offline Kazan

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Current CVS Build 08/25/2005
i can use FSAA in OpenGL on my Radeon - by setting it to "Force game to use"
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Offline karajorma

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Current CVS Build 08/25/2005
The code is changed to fix bugs mainly at the moment ironically enough.

But what's the point in sitting still and letting FS2_Open get old. If you're happy with the way it currently is and don't want to see any advances then download 3.6.7 when it's released and never upgrade again.

Or just use the official builds.

What you shouldn't do is use bleeding edge builds and then complain about bugs. That's what happens when you use beta software and some of the builds aren't even beta.
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