Yep. Cause I playtest missions a lot that I like having voice synth active so I don't have to read the messages to know that they're being triggered. For that reason I almost always have voice synth active in my builds. I set up for voice recognition cause when I was adding voice synth it was just one more word to add in the build settings.
For me it's a hassle to not have voice synth active so I usually do. I can't blame the other coders for not going to the hassle of getting the MS speech SDK up and running though.
Good to know. I'm working on my own project, and I use simvoice to gauge my message timings, as well as spelling and grammar sometimes. Sometimes I wish though, that there were both more voices available, and the ability to use them all at once, binding them to different messages, so the same voice wasn't delivering all the lines. Doubt its gonna happen though.