Author Topic: Hecate V3  (Read 1301 times)

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Offline TrashMan

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Changes sine the V2 version:

- fixed UV mapping on some places
- replaced the lower fin and engines with completely new one
- replaced large turrets with new ones
- added some minor detail here and there



Avalialbe at Hades Combine (where else :rolleyes: )
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Offline Galemp

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If this be the high-poly version, my lad, 'tis needing a mite more work. A few more screenshots wouldn't be amiss, but from what I can see the mapping's a cryin' shame, and the polies have gone far and wide.
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Offline Gregster2k

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Arr...i dont like it either >.>

 

Offline TrashMan

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As I said, this is a bit enhanced version of hte V2 one.

It doesn't go in the redicolously high poly range like the HTL Orion, as I feel 5600 polys is enough for a decent ship and I do plan on making a few mission with more than 1 capship in them without turning the game into a slideshow...

You don't have to like it nor do you have to use it - your choice.
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Offline Turambar

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yarr, on a fine system like me own, a couple o' high poly ships aint gonna make too much of a difference

or crazy, but maybe get another scurvy modeller te UV map for yeh
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Offline Ace

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In the case of the Hecate... more polys. Also less stretched textures.
Ace
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-Alfred Hitchcock

 

Offline Unknown Target

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Doesn't look that bad actually, but could use some work :)

  

Offline TrashMan

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Screensahot sucks, I know...
But I'm to lazy to go make a proper one :D
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!