Ok. This is in 3DS Max 3.1 but I don't think that it'll matter.
1. Make a sphere gizmo. Under "sphere gizmo parameters". Click the box where it says hemishere.
2. Use a non-uniform scale on the gizmo so it get streched.
3. Open up the environment dialog box (Rendering/environment)
4. Under "Atmosphere". Click add, and then "combustion".
5. Click on "Pick gizmo". Choose the shere gizmo in the perspective viewport.
6. Replace the "Inner color" with white.
7. Just change the "density" to 100.
I "came" up with this technic about week ago so I'm sure we'll see some improvements.
Oh, and for those who don't think that the beams don't look like the ones in FS2. I can only agree. But I want the beams to look like the box cover on FS2 and something like when the Lucifer shoots an Orion in the opening cutscene in FS2.
Pez
[This message has been edited by Pez (edited 08-15-2001).]