Author Topic: The future of game engines.  (Read 4177 times)

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Offline Deepblue

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The future of game engines.
...

It's also pretty much the most complete UE3 game out there...

:rolleyes:

 

Offline Deepblue

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The future of game engines.
Quote
Originally posted by Night Hammer


glad yall beat me to it, he would just scream im a PS fanboy


Funny, you all scream that I'm an Xbox fanboy if I have the AUDACITY to link to something Xbox related, but I don't go out and shout at someone for anything they post that's related to, are I say, *shock and awe* another console.

Seriously, just quit it.

 

Offline StratComm

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The future of game engines.
It'd be one thing if you weren't the only person to continually post random game screenshots, in their own threads, for no particular reason.  Or if you *gasp* posted things from PC or other systems.  But when all you post is XBox viral marketing and such, we're going to get a bit cynical.  There are other games out there, and there most certainly are many of us that couldn't give a rat's ass about any console games.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Inquisitor

The future of game engines.
Pretty...
No signature.

 

Offline IceFire

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The future of game engines.
Quote
Originally posted by Deepblue


Funny, you all scream that I'm an Xbox fanboy if I have the AUDACITY to link to something Xbox related, but I don't go out and shout at someone for anything they post that's related to, are I say, *shock and awe* another console.

Seriously, just quit it.

If you hadn't already...I'd urge you to post a Civ 4 thread :D
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Offline Dark RevenantX

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The future of game engines.
I could get a tip-top computer for under $1500.  $3000?  Wow!  You REALLY need to reconsider your vendor!

 

Offline Carl

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The future of game engines.
Somewhere in the middle of the trailer there is actual in game footage that doesn't look as good as the rest of the bullshot footage in the trailer. watch it again. you'll see.

Also, the monologue in the beginning with the little boy voice is so clech'ed it's painful.
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Offline CP5670

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The future of game engines.
Quote
I could get a tip-top computer for under $1500. $3000? Wow! You REALLY need to reconsider your vendor!


yeah, for $1500 I could upgrade to an Athlon X2 and a 7800 GTX SLI setup. :p A computer upgrade will be more expensive than getting a console but not by nearly that much.

Quote
There are other games out there, and there most certainly are many of us that couldn't give a rat's ass about any console games.


:yes:

Sorry, but FPSs on consoles are no good. That game genre is strictly the domain of computers as far as I am concerned.

 

Offline Deepblue

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Quote
Originally posted by Carl
Somewhere in the middle of the trailer there is actual in game footage that doesn't look as good as the rest of the bullshot footage in the trailer. watch it again. you'll see.

Also, the monologue in the beginning with the little boy voice is so clech'ed it's painful.


It's EPIC. That's not Bullshot.

The shot your talking about is an older build. There is a gameplay video with that exact scene that's been out for a very long while. Most of the rest is new though.

Compare scenes from the trailer...

Old build (I assume this is what you are referring too):


New build:




That's a lot of shouting.

The first half of the trailer is in-engine cutscene.

And this game still has another 6 months of development left.
« Last Edit: October 23, 2005, 11:11:10 pm by 944 »

 

Offline Deepblue

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The future of game engines.
Quote
Originally posted by CP5670


yeah, for $1500 I could upgrade to an Athlon X2 and a 7800 GTX SLI setup. :p A computer upgrade will be more expensive than getting a console but not by nearly that much.



:yes:

Sorry, but FPSs on consoles are no good. That game genre is strictly the domain of computers as far as I am concerned.


It's a TPS.

 

Offline CP5670

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The future of game engines.
Those are very similar, although a bit better as far as console ones go. Still, I wouldn't call them a separate game type by any means.

 

Offline StratComm

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The future of game engines.
Because that changes what, exactly?  It makes the view controls more complicated, but nothing else.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Deepblue

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The future of game engines.
FPS's can be done, and done well on consoles. As proved by 007, PD, and Halo.

 

Offline Ransom

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The future of game engines.
I found Halo quite irritating to control on the Xbox, to be honest.

As for GoW, it's a nice engine, but until I hear more about the story that's all it is as far as I'm concerned.

 

Offline Deepblue

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The future of game engines.
The story's written by Eric Nyland. That gives it quite a bit of hope.
« Last Edit: October 24, 2005, 06:27:17 am by 944 »

 

Offline Deepblue

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The future of game engines.
Quote
Originally posted by Ransom Arceihn
I found Halo quite irritating to control on the Xbox, to be honest.

As for GoW, it's a nice engine, but until I hear more about the story that's all it is as far as I'm concerned.


Sure, the controls are no where near as precise as a mouse, however, I find the sensation of holding a trigger is much better than clicking a mouse.

 

Offline mikhael

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The future of game engines.
Quote
Originally posted by Deepblue
FPS's can be done, and done well on consoles. As proved by 007, PD, and Halo.


Surely, you're on the crackpipe again.

As for Nyland, well, the only things he's really got going for him are Signal to Noise and A Signal Shattered and that's dubious at best.
[I am not really here. This post is entirely a figment of your imagination.]

 

Offline CP5670

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FPS's can be done, and done well on consoles. As proved by 007, PD, and Halo.


That's still only three games, and Halo is merely an average game by PC standards. And any issues with the games themselves are compounded by the ridiculous controls. Aiming with those analog sticks is so bad that most console FPSs use some sort of auto aim thing.

 

Offline StratComm

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Aiming's the thing that GoldenEye got right and made it the best console game ever when it was released (and PD is just GoldenEye++ as far as that's concerned), and that's something that no one has since managed to replicate.  In some respects it was even better than with a mouse, because you could run and gun while sacraficing some accuracy (the autoaim was there but was pretty weak except in a couple of situations) or stop and aim with real precision.  Much like one would approach a combat situation in real life.  Halo's aiming was so bad (or I so spoiled by a mouse) that when I tried to play it on XBox I just couldn't get anywhere.  On the PC though, it rocks despite requiring rediculous hardware to render properly.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Deepblue

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The future of game engines.
Maybe it's just you. I've always been able to get consistent headshots with the thumbsticks, not to mention sticks.