Originally posted by diamondgeezer
This is awesome work as usual, Lighty. But those Rakshasa maps pulse WAY too fast. Might look OK in an intense firefight, but when it's just cruising the ship looks ridiculous. I really think you ought to slow them down a whole lot, like a quater speed at least.color]
Hmm. There might be something wrong with it, I guess. It should pulse pretty slow.
See, animated glow maps seems to work the wrong way for me:
The fighters are in 25 FPS ANIs. The pulse takes about 1 second to complete as in: Pulse Pulse Pulse Pulse Pulse
Now, if I put in a slower FPS (like 12) it will effectively be TWICE as fast (Pulsepulsepulsepulsepulse)
And if I double it (50 FPS), which is what i've done, it will take twice as long: Pulse...... Pulse...... Pulse...... Pulse.....
It might be working the other way 'round for you. Could you check if fighters pulse faster or slower please?