Agreed, but the problem is that most of TIs fighting will be taking place close to ground level, and crashing into the ocean will be fatal. This is going to add a fair bit of challenge to the mission as it is, but I don;t want to make it insurmountable.
NB - for something like the 158th, where a lot of their missions would (I assume, based on their screenies) take place in the upper atmosphere, where the player isn't supposed to be mucking around down near the ground, it'd work well, and could probably be adapted fairly easily. But for the moment, I need a system that'll work for TI, so I want to spend at least a little while longer researching stuff before I settle down on anything. Keep in mind that the method I develop will not neccesarily have to be the method everyone uses.