Author Topic: Node Maps R Us  (Read 14951 times)

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Offline Blue Lion

  • Star Shatterer
  • 210
Just because it's considered a GTVA system doesn't mean it's been colonized, maybe just secure.

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Offline Su-tehp

  • Devil in the Deep Blue
  • 210
 
Quote
Originally posted by Blue Lion:
Just because it's considered a GTVA system doesn't mean it's been colonized, maybe just secure.


Securing a system would require constructing an Arcadia-class installation in the system. that would take quite a while also, Blue. You can't exactly tow an installation through a jump node (it doesn't have a jump drive, after all); it has to be built in-system. That means constructing a shipyard in order to build the installation, then building the installation itself. I figure it would take between one to two years to build an Arcadia installation to secure a single system. Between FS1 and FS2 in a span of 32 years, the GTVA gained Laramis, Luyten-726-BA, Wolf 359, Alphard and Dubhe (and maybe Mirfax, Adhara and Procyon A, if they hadn't been colonized already). These systems are very newly colonized (within the past few years or so) in FS2.

My point is that in 32 years, the GTVA managed to claim between 5 to 8 systems, tops. How could they claim another 20 systems in anything less than 60 years, especially when the GTVA is still reeeling from the destruction of Capella?

But, in all fairness, I haven't seen Jon's website yet, so I don't know the story behind this map. (And it IS a cool-looking map!   )

All I'm saying is that there needs to be a REALLY good explanation for all these new GTVA systems if the time of this campaign is less than 60 years after FS2...

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Offline Blue Lion

  • Star Shatterer
  • 210
 
Quote
Originally posted by Su-tehp:
Securing a system would require constructing an Arcadia-class installation in the system.


 Requires? Maybe, maybe not. It's possible the GTVA shot ahead and colonized systems farther out and decided to leave certain systems alone, especially ones that couldnt be colonized. It's possible is all I'm saying.

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Offline aldo_14

  • Gunnery Control
  • 213
Following an ititial sweep by fleet, you could effectively secure a system by stationing an Orion / Hecate etc to blockade it's entry nodes....or even a bunch of sentry guns & Mjolnirs

 'Bottlenecking' the systems entry and exit points is the fastest way to secure it - it's highly unlikely any installation would be built until all possible entry points to the system were secure and protected.

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
Okay, here's my map. Focus is almost entirely on look-cool factor. This is something for you to flash around and get attention with, not to examine and analyse... so use it for the prescribed function   Presenting Array#167:

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Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
 
Quote
Originally posted by Blue Lion:
 Requires? Maybe, maybe not. It's possible the GTVA shot ahead and colonized systems farther out and decided to leave certain systems alone, especially ones that couldnt be colonized. It's possible is all I'm saying.


It can also be idscovered systems, not colonized at all, and repertoried by scouting wings.
SCREW CANON!

 

Offline joek

  • Heh heh... not funny.
  • 27
    • http://www.joek.com/
 
Quote
Originally posted by Su-tehp:
It would take DECADES for the GTVA to colonize that number of planets!...

... and in regards to the other posts (securing nodes etc)...

I just have to say to consider all of the Capella refugees. Why couldn't the GTVA put them to work colonizing. Think of back when the American west was being colonized. Or when Oklahoma was opened up, all those wagons of people just waiting to run out there and grab themselves some land. After all the hurt the Shivans caused, the GTVA was probably extra eager to expand and grab more and more resources.

Plus, after FS1, Terran-Vasudans lost their two biggest homes: Sol and Vasuda. Like the openning to FS2 says, they were the lost generation. After FS2, only Capella and so many GTVA military ships where lost. Civilian industry was still fine.

Joe.

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Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
request:
Do we know the class of all the stars referenced in the official FS2 nodemap?
I could use a list of the sysems, with the type of star and it's kind:
What I mean: Sun= yellow star, small/medium size.
SCREW CANON!

 

Offline ^Graff

  • 26
There's one in this forum, isn't it?  "The Stars of Freespace"?
Quote
Originally posted by Anduril:
Dang, Graff, you good.  :)

 

Offline CP5670

  • Dr. Evil
  • Global Moderator
  • 212
Not sure about that one actually, since FS2 stars do not really share traits with the corresponding real-life stars. Here is what I found out about the colors used in the FS2 campaign:

Deneb: yellow
Gamma Draconis: white
Epsilon Pegasi: red
Capella: yellow (should be a black dwarf or neutron star after the campaign)

In my missions I decided that Sirius and Procyon are large blue-giants and Adhara is a yellow one similar to Sol. This is just guessing though.

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
well, if someone's brave enough to check all the FS1, ST and FS2 missions and CBanims...  
SCREW CANON!

 

Offline Joey_21

  • 28
    • http://denebsystem.cjb.net/
 
Quote
Originally posted by CP5670:
Not sure about that one actually, since FS2 stars do not really share traits with the corresponding real-life stars. Here is what I found out about the colors used in the FS2 campaign:

Deneb: yellow
Gamma Draconis: white
Epsilon Pegasi: red
Capella: yellow (should be a black dwarf or neutron star after the campaign)

In my missions I decided that Sirius and Procyon are large blue-giants and Adhara is a yellow one similar to Sol. This is just guessing though.  

I thought Deneb was blue. Go outside during the night and take a look for yourself.  

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Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
 
Quote
Originally posted by Joey_21:
I thought Deneb was blue. Go outside during the night and take a look for yourself.  


in FS it's yellow. (look at the intro)
SCREW CANON!

 

Offline Joey_21

  • 28
    • http://denebsystem.cjb.net/
 
Quote
Originally posted by venom2506:
in FS it's yellow. (look at the intro)

Yet another cutscene mistake made by Intercrap.  

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
 
Quote
Originally posted by Joey_21:
Yet another cutscene mistake made by Intercrap.  

interplay made nothing. blame volition for that.
SCREW CANON!

 
No they haven't been colonised, just claimed and a few colonys on one or two planets.... But it does have something in the campaign! lol!

Im hoping to make Incidental Warfare a BIG campaign. Thats why so many systems. but it is working on basis that that GTVA had outer systems already colonized (not much one or two, mainly in 1st outerworld grid. But they are aminly new and constructing colonies (you will vist one or two in the campaign) and some are research bases, such as CL-165

There is an error im working on 2 systems have same name. (i used an actual star atlas (epoch2000) to make the systems and names. But it isn't accurate.)

But there are 2 time zones in IWarfare : after cappela and the Shivan clean up where there is also a problem with hidden reminatnts of the NTF, who start up a rebelion of their own that doesn't work.
And then one about 10-15 (not yet decided yet) years later where the GTVA come under threat from the terrorist strikes again.

Im using a plot that im hoping to get indepth. Characters.

But then there is a major disatsorous ending. That will set the secene for my second campaign.

Regards

[edit]

What i also meant to say it there was a 30 year gap, (okay i know about problems with the GTA! and the PVE!) but i have added to the storyline page on the site to explain some (perhaps half) of the expansion. I dont think that in 30years the GTA ad PVE >> GTVA wouldn't expand so many systems.

In IWarfare theres more than one station :-) Vasudan station (was cairo but i had to rename it!) Hathor which was GTVA design. and Scylla for the mining/research/SOC/Freeworlders/etc! outposts - i dont think they would take long to build.

and the map is for the start of time zone 2 that is the majority of the campaign. after where nothing much happens.

Regards (again!)

[This message has been edited by Jon Handby (edited 12-11-2001).]
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Offline Joey_21

  • 28
    • http://denebsystem.cjb.net/
   
Quote
Originally posted by venom2506:
interplay made nothing. blame volition for that.

*ahem* Intercrap has the MVE encoder.    

BTW: I remember reading that there were a bunch of errors made by intercrap such as the Manticore firing in the wrong positions and the Lucifer with beams on the side. There was also the Hades crashed onto a planet in Deneb.

[This message has been edited by Joey_21 (edited 12-11-2001).]

 

Offline IceFire

  • GTVI Section 3
  • 212
    • http://www.3dap.com/hlp/hosted/ce
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Offline Alikchi

  • Neo-Terran
  • 210
  • Spooky ghost (RIP)
Hey, I liked the lucifer with beams on the side! I always assumed it "should" have been like this:

2 in front on arms
1 on left

therefore its weak spot is on the right and rear.
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Offline Dr.Zer0

  • Got Knossos?
  • 27
    • http://www.3dap.com/hlp/hosted/knossos/
 
Quote
Originally posted by Joey_21:
Lucifer with beams on the side. There was also the Hades crashed onto a planet in Deneb.

I found that, rember(I have a topic somewere on the   BB  

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