Today on: Axem's taking too damn long with a ship
Those damn legs. They're big, clunky, awkward, make no sense structurally, and are just a general pain in the ass. While I liked the last rendition I tried, they weren't
IT. So taking a quick afternoon and a half off from FREDding, I came up with a another design. Instead of rotation, I use... TRANSLATION! (I know there's no translation yet, but think of the future lads!)
Basically the legs are suspended on rails that move the legs up or down, allowing them to minimize their profile from enemy fire, allow the Charybdis to land, or even disengage from the ship to allow quick replacements of the armor plate or sensor modules. The general concept seen below, with no modules.
And then with some fancy dancy equipment (with a nicer render)
So which legs, these super awesome minty fresh ones or the silly stinky goose old ones on hinges? (I am not biased one way or another...
)