You're strange.
We all love 3d shockwaves except for you (and jr).
Why would a shockwave just 'decide' to be perpendicular to you. That's unrealistic.
In fact, the actual question is this:
Why, in real life that is, a shockwave
in a vacuum would be
planar?
The shockwaves from traditional explosions, detonated in atmosphere near ground look planar because they interact with the surface of the earth and the atmosphere, but in fact all shockwaves are spherical in origin.
And a sphere viewed from any direction looks round. So in a way, original

shockwaves are "more real" or perhaps I should say "less imaginary" than current "3d" shockwaves. In fact they are more 3d than current 3d shockwaves. But whatever.
Hula hoops of death are very pretty and traditional in space shockwaves, but they are definitely not justifiable by any kind of physics based on real life, which on the other hand doesn't really matter, especially in this case since very few things in FS universe are. In my opinion, current 3D shockwaves would give more realistic results if someone simply took the model system out of order and just replaced the old

texture with the cool blue animated texture. But I can't bother to do that really.
