Author Topic: What if we could get a patch for freespace 2?  (Read 4711 times)

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Offline Nico

  • Venom
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What if we could get a patch for freespace 2?
perfect green colour (0.255.0) ingame is supposed to be invisible, but voodoo based cards won't handle that and show... perfect green instead. You want to have something invisible and you end up with something supervisible  
SCREW CANON!

 

Offline KillMeNow

  • The Empire Lives
  • 28
What if we could get a patch for freespace 2?
what about increasing the texture size from 256 to 512x512 and upping the number of ships allowed in a level at the same time - possibly allowing larger poly count for models and if possible make transparent textures so we can have real cockpits like in x-win aliiance -

the ability to fire beams from fighters as a primary weapon that drainen energy would be nice -

a beam shield intercpt -

the ability to change the weapon energy recharge rate -

the ability to have more to have 1 jump in and 1 jump out ani - and to be able to change the pof for the same

hmm thats all i can think of for now
ARGHHH

 

Offline DragonClaw

  • Romeo Kilo India Foxtrot
  • 210
What if we could get a patch for freespace 2?
 
Quote
Originally posted by KillMeNow:
the ability to change the weapon energy recharge rate


You can... it's "Insert" and "Delete" if I remember correctly


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Offline KillMeNow

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What if we could get a patch for freespace 2?
i ment in the tables -so you could have a weapon that fired 5 bolts of energy stoped  took about a sec to recharge the bank to 100% then could fire another 5 bolts - i tried to do this by reducing the energy pools down to 0.5 then than witha  weapon taking 0.1 tried it with less than that too and while the first 5 bolts fire nicely it takes the same time to recharge the bank as it would if the bank was at 18 certianly if there was a change it was minor and i need a good change to make burst fire work
ARGHHH

 

Offline Skippy

  • 210
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What if we could get a patch for freespace 2?
Just change the "Energy Use" value or something like that

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[This message has been edited by Skippy (edited 09-10-2001).]
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Offline Joey_21

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    • http://denebsystem.cjb.net/
What if we could get a patch for freespace 2?
 
Quote
Originally posted by sandwich:
I'd like to see numerous limitations removed, such as:

- player must be Alpha 1

Player doesn't have to be Alpha 1! It's just that FRED2 doesn't like the player in another wing, but it is possible!  



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Offline Nico

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What if we could get a patch for freespace 2?
 
Quote
Originally posted by Skippy:
Just change the "Energy Use" value or something like that


It doesn't work, I tried that too. whatever you set, the energy will come back at the same speed.

SCREW CANON!

 

Offline joek

  • Heh heh... not funny.
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    • http://www.joek.com/
What if we could get a patch for freespace 2?
 
Quote
Originally posted by sandwich:
- Enable the player to end a mission in a fighterbay as well as jumping out.

You can't do this as we'd all like, but you can already do this in a mock kinda way.

You just have to:
[list=1]
  • Pretend that hangars have force fields to keep the air in, and your ships can fly through these force fields,
  • Pretend that flying through one of these force fields looks just like jumping into subspace, and
  • Fly towards a hangar and time your warp-out just right...
  • [/list=a]

     

 

But then having tried this lots of times I can see one of the reasons why they didn't include a return-to-hangar... after a long hard mission I'd rather just jump out then have to fly all the way back to a ship and air for a little hangar.

Joe.


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Offline Sandwich

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What if we could get a patch for freespace 2?
About the returning to the hangar... I hate when your mothership is in the mission and at the end you get told to "Return to base"...

Joey_21, how'd you change the player ship? Editing the .FS2 file as text, etc? What does it affect in-game?

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