Author Topic: X3 - Worth Buying?  (Read 1765 times)

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Offline ZmaN

  • 28
I ahev and like sim city 4, is there a demo?

It seems to me that this game consists of Freespace's Gameplay and freelancers trading system..

good combo!
Well what do I do now?  Well Jack, you seem to have an act for blowing things up....

www.underoath777.com  <---  The BEST BAND EVER!

My Rig:
NZXT Apollo Case, with the insides painted black, and refinished side panels
Cooler Master Real Power Pro 750 watt PSU
Intel Xeon E3110 (e8400) OC'd to 3.6ghz
Xigmatek S1283 HDT Cooler
Biostar TPower I45 Motherboard
2 x 2GB's Crucial Ballistx DDR2-800 RAM
XFX Geforce 8800GTX GPU
Onboard sound
3 x 36GB Raptors in RAID 0
1 x Western Digital 640GB stand-alone

Matthew 1:1-2  In the beginning was the Word, and the Word was with God, and the Word was God.  He was with God in the beginning.

 

Offline Flipside

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  • 212
Well, it doesn't really play like either. It is a trading Engine with thousands of AI components moving stuff around. The game is sort of built over and around that trade engine. The gameplay itself has little 'feel' really compared to FS2 or Freelancer, even if it is much much prettier, it's more like 'Eve Online' with lots of flying between gates and checking on prices. The main focus of this game is Trade, theres no getting away from it, combat happens, but the long-term money will mostly come from trade.

Usually, you leave combat up to your autopilot, which is a lot more profficient at it than I, the best thing about X is the fact you can, if you can afford it, buy multiple ships and form them into attack wings. In X2 I had a Battleship, Carrier and two wings of 30 Nova as defence escort, though I usually kept them docked because of Framerate issues. You can automate ships you own through upgrading their computers, so fitting trade upgrades to a hauler can, for example, stop it from buying Ore from the nearest source and start it buying for the best price within 3 stargates etc.
Once you are rich enough, you can even buy factories as kits and deploy them, once they are stocked with resources, they can build stuff to sell. The system is cyclic, so almost every type of factory builds something another type of factory uses.

The graphics, whilst looking great, can be slightly jerky, and the control system is not designed around combat, the menus are very deep, and you jump between ship control and cursor mode by right-clicking, left clicking is shoot in ship-control mode and select in cursor mode, this can lead to confusion ;)

All in all, it's a good game, very pretty, very very slow at first, I recommned you start in easy mode, which gives you a hauler and 100K, though, if you've never played X2 before, expect a steep learning curve.

 

Offline ZmaN

  • 28
seems VERY cool!  yea the cursor/fighter control thing is in freelancer, except you hit the space bar instead of right clicking..

is it really that hard to learn it?

and is there a demo?
Well what do I do now?  Well Jack, you seem to have an act for blowing things up....

www.underoath777.com  <---  The BEST BAND EVER!

My Rig:
NZXT Apollo Case, with the insides painted black, and refinished side panels
Cooler Master Real Power Pro 750 watt PSU
Intel Xeon E3110 (e8400) OC'd to 3.6ghz
Xigmatek S1283 HDT Cooler
Biostar TPower I45 Motherboard
2 x 2GB's Crucial Ballistx DDR2-800 RAM
XFX Geforce 8800GTX GPU
Onboard sound
3 x 36GB Raptors in RAID 0
1 x Western Digital 640GB stand-alone

Matthew 1:1-2  In the beginning was the Word, and the Word was with God, and the Word was God.  He was with God in the beginning.

 

Offline Flipside

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  • 212
Alas, there is no demo to the game, and as far as the learning curve is concerned, it's steep, theres a lot to remember, but once you get the hang of what prices to look for etc, it's not as bad as Imperium Galactica or Masters of Orion for complexity and micromanagement.
But, the game IS slow, a lot of it is travelling to various sectors, checking prices etc and your money crawls up, particuarly at first, it's much faster once you have a Hauler, but still hard to get hold of eqiupment for it, which isn't cheap. Even a hauler will only get you 20K ish per run, and stations are around the million mark upwards, so it certainly has longevity, I'm just a little concerned it's too much longevity ;)

 

Offline ZmaN

  • 28
Ok I bought this game and well, I was messing around with it for like a week.  I am having a LOT of trouble with the controls.  I am also unsure of how to check prices for stations while I am flying.  I read about the best buy and best selling locators, but I cant get them to work.  Anyone have some info on this?
Well what do I do now?  Well Jack, you seem to have an act for blowing things up....

www.underoath777.com  <---  The BEST BAND EVER!

My Rig:
NZXT Apollo Case, with the insides painted black, and refinished side panels
Cooler Master Real Power Pro 750 watt PSU
Intel Xeon E3110 (e8400) OC'd to 3.6ghz
Xigmatek S1283 HDT Cooler
Biostar TPower I45 Motherboard
2 x 2GB's Crucial Ballistx DDR2-800 RAM
XFX Geforce 8800GTX GPU
Onboard sound
3 x 36GB Raptors in RAID 0
1 x Western Digital 640GB stand-alone

Matthew 1:1-2  In the beginning was the Word, and the Word was with God, and the Word was God.  He was with God in the beginning.

 

Offline Flipside

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  • 212
You need a Trade Extension first, that will let you check the prices of any station in the same system as the ship you are checking from.

Best Buy and Best Sale units are pretty much a redundancy in my experience, you use them at first, but once you get a station, it's pretty irrelevant.

The controls are a nightmare in X3, since you can only open one window at a time and cannot access other buttons whilst that window is open, so sometimes you have to go three or four layers into a menu whilst being unable to control your ship :(

 

Offline ZmaN

  • 28
I have that on my argon buster when I start, so I transfered it to the Mercury freighter that I own, but I identify the stations using the commands through the pilot menu but the prices listed are jsut questions marks, even if I am in the same system...  Why is this?
Well what do I do now?  Well Jack, you seem to have an act for blowing things up....

www.underoath777.com  <---  The BEST BAND EVER!

My Rig:
NZXT Apollo Case, with the insides painted black, and refinished side panels
Cooler Master Real Power Pro 750 watt PSU
Intel Xeon E3110 (e8400) OC'd to 3.6ghz
Xigmatek S1283 HDT Cooler
Biostar TPower I45 Motherboard
2 x 2GB's Crucial Ballistx DDR2-800 RAM
XFX Geforce 8800GTX GPU
Onboard sound
3 x 36GB Raptors in RAID 0
1 x Western Digital 640GB stand-alone

Matthew 1:1-2  In the beginning was the Word, and the Word was with God, and the Word was God.  He was with God in the beginning.

 

Offline Flipside

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  • 212
That's...odd...Are you using the latest patch?

 

Offline Cyker

  • 28
I never really got into the X-series.

They had a lot of potential (I'm really starved for an Elite-style game!), but the interface and handling of the ships just killed the games for me.

Freelancer was surprisingly nice to play; I even got over my initial revultion of the mouse-controlled flight ;)
The biggest problem with the game is that it was *too* combat oriented; There wasn't even close to the variety of missions that you could get in Elite/Frontier, and all missions you could do were always in one system!
That might have been a good thing 'tho; Freelancer *REALLY* needed Frontier's Star Dreamer Time Control....!

X is a lot better in terms of things to do; It's only let down is its interface...
They need to borrow elements from an RTS like Homeworld or something... (Only not as cluttered as Homeworld...)
Mmm... that'd be a cool multiplayer mode actually - One of you commands a large cruiser with a Homeworld-RTS-style interface, and your mates fly the fighter squadron on board, and have a Freespace 2-style interface :D

 

Offline Flipside

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Heh, apart from the first person perspective, you've pretty much described Eve Online ;)

Yeah, I had the same Problem with X, it is not nearly as good as a modern day Elite derirative should be.

Edit : I'm still playing around with ideas for a game along these lines if I ever learn C++, something that is not as combat orientated as Freelancer and doesn't try to be all singing all dancing like X. You can get away with a certain degree of randomness in a universe if it's done correctly ;)
« Last Edit: February 24, 2006, 05:10:39 pm by Flipside »

 

Offline ZmaN

  • 28
That's...odd...Are you using the latest patch?

Havent played the game without it...

I'll play around with it tomorrow and then if I still have trouble, i'll go to Egosofts IRC chat-like system and ask for help there...
Well what do I do now?  Well Jack, you seem to have an act for blowing things up....

www.underoath777.com  <---  The BEST BAND EVER!

My Rig:
NZXT Apollo Case, with the insides painted black, and refinished side panels
Cooler Master Real Power Pro 750 watt PSU
Intel Xeon E3110 (e8400) OC'd to 3.6ghz
Xigmatek S1283 HDT Cooler
Biostar TPower I45 Motherboard
2 x 2GB's Crucial Ballistx DDR2-800 RAM
XFX Geforce 8800GTX GPU
Onboard sound
3 x 36GB Raptors in RAID 0
1 x Western Digital 640GB stand-alone

Matthew 1:1-2  In the beginning was the Word, and the Word was with God, and the Word was God.  He was with God in the beginning.