Author Topic: Arm (Time/Distance/Radius), Shockwave Model: and Dinky Shockwave Crash  (Read 1312 times)

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Offline jc4jc

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Arm (Time/Distance/Radius), Shockwave Model: and Dinky Shockwave Crash
This may have been posted already but I don't know because the forum won't let me search....

I have placed the Arm (Time/Distance/Radius), Shockwave Model: and Dinky Shockwave  tags on two missiles in the weapons.tbl. They are set in the places that are perscribed byt the FS wiki, but they crash the game right after the splash. I'm not sure what is wrong. right know I am using the fs2_open_367 build. That may be the problem, I don't know that is why i'm posting this. Thanks in advance for any advise.
There is an appointed time for everything...
A time to kill and a time to heal;
A time to tear down and a time to build up...
A Time For War and A Time For Peace.
                                   Eccl. 3:1a, 3, 8b

I say let us strive towards PEACE.
                                    JC4JC

Advanced Weapons modder, and Fred2er, TBL modder (mostly ships and weapons). Baisc-Intermediate Ship modder. Intermediate Ani modder. Basic (not that good) Texture modder.

Stargate: SG-1 Earth's Defence. A TC for FS2. Project Lead. Formerly At VWBB and HLP, now residing at Game-Warden.

The Apocalypse Project. A Homeworld, Homeworld:Catcalysm, Homeworld 2 TC for FS2. Lead Freder. (No longer in Production)
JC 4(For) J(esus) C(hrist)

 

Offline WMCoolmon

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Re: Arm (Time/Distance/Radius), Shockwave Model: and Dinky Shockwave Crash
Those fields were added after 3.6.7, so you're going to have to use a CVS build for them to work. :)
-C