Edit: Until I say that I've uploaded files,
all fixes will be on my local copy only. So don't go clogging up the server by downloading the files whenever I say "fixed!"

Also, the Herc II is in mv_models. The reason it doesn't show up in-game is that there is also a Herc II with glowpoints in mv_effects that takes precedence.
Fixed with a rename of _models and another XMT.
No HTL Herc 2 and old Splash...
But I cannot say anything about the shockwaves 'cause I only "tested" the MediaVP in the TechRoom...
Old splash stays 'til final release.

It gives more time for good screenshots to appear, if nothing else.

then just download it separately! jesus, people, the search button may not work but you can still find the time to work your way through the pages of FS Modding or any of the other fs forum threads to find what you're looking for.
Yes, so that way the problem will never get fixed. I hate it when people just assume that something with SCP will get fixed, instead of taking the time to do a decent bug report. (For someone with moderate computer skills, probably
about 10 minutes time. (There, now everyone who reads this will even have the link to the checklist.

)
Well, it appears that Fenris/Leviathan class Cruisers are missing their nameplates. Before the 3.6.8 Beta they worked just fine. All the other ships (Deimos, Orion, Aeolus....etc) are showing their plates...
As again, can somebody confirm this ?
Should be fixed, probably because I didn't include Stratcomm's fix so those two cruisers were still using the Advocate/Orff nameplates.
On the side, I just had "Crash of death" in the mission "endgame". Everything was alright to the point, when NTC Loyola jumped in, and at the same time Super Hi-End blue shockwave went off. Result: Reboot. The game just froze...weird.
Weird.
When something major etc. Orion explodes, no shockwaves are seen...
This should be fixed...are you sure that you downloaded mv_effects AFTER I posted that I'd uploaded the new version w/ fixed shockwaves? All the files for it are DDS, and the largest texture is 1024x1024, and all the tables do is change the speed (and not by an amount that would make them invisible). All I can think of is that maybe you're running out of video memory? (Maybe due to the crash) Try a debug build and see if anything shows up.