Author Topic: SHINY - MediaVP 3.6.8 Delta  (Read 104676 times)

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Offline Cobra

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Re: SHINY - MediaVP 3.6.8 Beta
of course it would be a pain in the ass. i have to clean out old files on my computer every couple of months to get a couple of gigs back.

and you could have just said "Well yeah, i could have downloaded them separately," instead of going on about how you, and only YOU, as it seems you say in your comment, report all the bugs you find. it's not just you, it's everyone else. you say you would have millions of old files? please. if you aren't lazy, you would delete the previous version of whatever you're downloading first. if you are lazy, too bad for you.

and PLEASE don't act like i'm stupid.

[EDIT] I, er, don't see any changes in FSO. :nervous:
« Last Edit: December 16, 2005, 01:24:56 pm by Cobra »
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

  
Re: SHINY - MediaVP 3.6.8 Beta
and PLEASE don't act like i'm stupid.

Sorry... I didn't want to insult someone... Just.. Well... Maybe overreacted...
But to be honest:
Your suggestion of downloading the shochwaves separately sounded like you thought WE are stupid ;)

 

Offline Cobra

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Re: SHINY - MediaVP 3.6.8 Beta
most people in my internet experience are. ;) :p
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline StratComm

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Re: SHINY - MediaVP 3.6.8 Beta
Cobra, watch it.  This isn't the first time you've gone off spamming in threads that didn't deserve it.  The shockwave feedback is important, because it was supposed to be fixed and isn't.  If you can't help diagnose the problem, don't give advice as the main purpose in a BETA thread is to work out the bugs.
who needs a signature? ;)
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Cobra

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Re: SHINY - MediaVP 3.6.8 Beta
aaaanyway, i'm not having too much trouble with these new media_vp's. i'm refraining from downloading the new mv_effects until the -img2dds cmd line bug is fix0red. i don't see any new splash screens. no new models (funny).
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline starfox

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Re: SHINY - MediaVP 3.6.8 Beta
Well, it appears that Fenris/Leviathan class Cruisers are missing their nameplates. Before the 3.6.8 Beta they worked just fine. All the other ships (Deimos, Orion, Aeolus....etc) are showing their plates...

As again, can somebody confirm this ?

On the side, I just had "Crash of death" in the mission "endgame". Everything was alright to the point, when NTC Loyola jumped in, and at the same time Super Hi-End blue shockwave went off. Result: Reboot. The game just froze...weird.
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Offline StratComm

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Re: SHINY - MediaVP 3.6.8 Beta
Are they missing a nameplate in the nameplated campaign, or are they "missing" the default plate that reads GTC Orff?  Because they're supposed to no longer have "GTC Orff" tattood on their sides without FREDing help.

EDIT: And WMC, you didn't include my nameplate fix.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline starfox

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Re: SHINY - MediaVP 3.6.8 Beta
Fenris and Leviathan class ships are missing their nameplates in the nameplated campaing, and there's no sing of "GTC Orff" anywhere.

Update: Noticed something strange when ship (in my case Deimos) jumps in. You can actually see the other half of the ship even before it comes completely out of subspace. Meaning, the ship that is supposed to come trough is half visible when jump point opens. Can't really explain it better...
« Last Edit: December 16, 2005, 05:01:26 pm by starfox »
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Offline StratComm

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Re: SHINY - MediaVP 3.6.8 Beta
It's actually because WMC didn't include my nameplate fix.  The GTC Orff is missing, but the idea was to have all nameplates default to "nameplate" for the one that doesn't display.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline WMCoolmon

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Re: SHINY - MediaVP 3.6.8 Beta
Edit: Until I say that I've uploaded files, all fixes will be on my local copy only. So don't go clogging up the server by downloading the files whenever I say "fixed!" :p

Also, the Herc II is in mv_models.  The reason it doesn't show up in-game is that there is also a Herc II with glowpoints in mv_effects that takes precedence.

Fixed with a rename of _models and another XMT.

No HTL Herc 2 and old Splash...
But I cannot say anything about the shockwaves 'cause I only "tested" the MediaVP in the TechRoom...

Old splash stays 'til final release. :D It gives more time for good screenshots to appear, if nothing else. :p

then just download it separately! jesus, people, the search button may not work but you can still find the time to work your way through the pages of FS Modding or any of the other fs forum threads to find what you're looking for.

Yes, so that way the problem will never get fixed. I hate it when people just assume that something with SCP will get fixed, instead of taking the time to do a decent bug report. (For someone with moderate computer skills, probably about 10 minutes time. (There, now everyone who reads this will even have the link to the checklist. :p)

Well, it appears that Fenris/Leviathan class Cruisers are missing their nameplates. Before the 3.6.8 Beta they worked just fine. All the other ships (Deimos, Orion, Aeolus....etc) are showing their plates...

As again, can somebody confirm this ?
Should be fixed, probably because I didn't include Stratcomm's fix so those two cruisers were still using the Advocate/Orff nameplates.

On the side, I just had "Crash of death" in the mission "endgame". Everything was alright to the point, when NTC Loyola jumped in, and at the same time Super Hi-End blue shockwave went off. Result: Reboot. The game just froze...weird.
Weird.

When something major etc. Orion explodes, no shockwaves are seen...

This should be fixed...are you sure that you downloaded mv_effects AFTER I posted that I'd uploaded the new version w/ fixed shockwaves? All the files for it are DDS, and the largest texture is 1024x1024, and all the tables do is change the speed (and not by an amount that would make them invisible). All I can think of is that maybe you're running out of video memory? (Maybe due to the crash) Try a debug build and see if anything shows up.
-C

 

Offline Cobra

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Re: SHINY - MediaVP 3.6.8 Beta
Fenris and Leviathan class ships are missing their nameplates in the nameplated campaing, and there's no sing of "GTC Orff" anywhere.

Update: Noticed something strange when ship (in my case Deimos) jumps in. You can actually see the other half of the ship even before it comes completely out of subspace. Meaning, the ship that is supposed to come trough is half visible when jump point opens. Can't really explain it better...

It's actually because WMC didn't include my nameplate fix. The GTC Orff is missing, but the idea was to have all nameplates default to "nameplate" for the one that doesn't display.

really? isn't it actually related to video cards that are slightly incompatible? i've had this problem whenever i add mv_effects.
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline WMCoolmon

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Re: SHINY - MediaVP 3.6.8 Beta
Which problem? Missing nameplates is because of the missing fix, the half-appearing thing may be something else entirely.

Also,
For the record, I didn't have anything to do with the wing loadout button, and I'd prefer to be credited as Galemp rather than GalEmp or GalacticEmperor. Thanks.

Fixed.
-C

 

Offline StratComm

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Re: SHINY - MediaVP 3.6.8 Beta
Fenris and Leviathan class ships are missing their nameplates in the nameplated campaing, and there's no sing of "GTC Orff" anywhere.

Update: Noticed something strange when ship (in my case Deimos) jumps in. You can actually see the other half of the ship even before it comes completely out of subspace. Meaning, the ship that is supposed to come trough is half visible when jump point opens. Can't really explain it better...

It's actually because WMC didn't include my nameplate fix. The GTC Orff is missing, but the idea was to have all nameplates default to "nameplate" for the one that doesn't display.

really? isn't it actually related to video cards that are slightly incompatible? i've had this problem whenever i add mv_effects.
Yes, really.  Not only was I 100% sure about the cause, I even explained it in the first line of my post. :rolleyes:  Admiral Nelson did his final release to be compatible with my nameplate fix, which I specifically checked and saw was not part of the current VP set when the question was asked.  I have no idea where you got that idea from.

EDIT: Retarded quote...  again...

And I'm guessing that the half-visible ship bug is related to the old glowmap duplication bug from the early days of HTL on older video cards.  I could be wrong, but that description sounds most like it.  Especially if the same sort of thing happens when a ship explodes.
« Last Edit: December 16, 2005, 05:57:40 pm by StratComm »
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

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Last edited by StratComm on 08-23-2027 at 08:34 PM

 
Re: SHINY - MediaVP 3.6.8 Beta
Hm.. i can´t get thoese beam- and beamglow.anis to run. I´ve also extracted them from the vp and put them into data\effects.... but no effect. Using 1215-builed. What the hell am i doing wrong?

 

Offline WMCoolmon

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Re: SHINY - MediaVP 3.6.8 Beta
Dunno. It could be a problem with the XMT stuff, someone else reported trouble with +Index: :blah: but I just looked at the code and didn't see anything that would definitely cause it to fail.

However, I've made some changes to the code and made it more verbose...so I/you should try the next CVS debug build and see if I/you get anything.
-C

 

Offline WMCoolmon

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Re: SHINY - MediaVP 3.6.8 Beta
Update on shockwaves -

Apparently the model in mv_adveffects is the wrong one :wtf: as a result it tries to use the old yellow shockwave if that one is loaded.

Solution: make it load the .pof linked to at the top of this thread instead of the VP file. :p

Edit: Also, there's a hefty number of model warnings
Code: [Select]
Warning: For ship 'GTF Hercules', detail level mismatch (POF needs 5)

Warning: For ship 'GVFr Satis', detail level mismatch (POF needs 5)

Warning: Couldn't fix up turret indices in spline path
Model: cruiser01x.pof
Path: $path02
Vertex: 1
Turret model id:13

Warning: Couldn't fix up turret indices in spline path
Model: cruiser01x.pof
Path: $path02
Vertex: 2
Turret model id:13

Warning: Couldn't fix up turret indices in spline path
Model: cruiser01x.pof
Path: $path02
Vertex: 3
Turret model id:13
This probably means the turret was not specified in test-shp.tbm

Warning: Ship 'CFr Nile' has only 2 points on dock path.  Docking will look strange.  Contact Adam.
^^^^^ This is a GVFr Satis

Anyone know how to fix these?

Edit 2: Also, I think there's a small texture error going on here... (from "The Sicilian Defense")

[attachment deleted by admin]
« Last Edit: December 16, 2005, 08:09:16 pm by WMCoolmon »
-C

 

Offline Cobra

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Re: SHINY - MediaVP 3.6.8 Beta
duuuude, you're getting a lot of font distortion.

can't say much about the other stuff then. :nervous:
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline WMCoolmon

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Re: SHINY - MediaVP 3.6.8 Beta
That's from D3D, I was referring more to the large square empty spaces on the Orion on either side of the nameplate.
-C

 

Offline StratComm

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Re: SHINY - MediaVP 3.6.8 Beta
Check that nameplate, taylor converted a bunch of them to DDS with alpha padding rather than scaling so I'd bet that's what's wrong with the texture.  I'll fix all of the models, if that list is comprehensive (the 5 LOD error will be a hack, but it should work; the rest are PCS changes that I've been meaning to get fixed for ages) and get a link up before the night's out.

EDIT: I should add that none of those warnings are fatal or even really dangerous.  The docking one isn't even broken, it's just potentially going to "look strange" and that was the case with the :v: model too most likely.  Doesn't mean I can't fix it though.
« Last Edit: December 16, 2005, 09:22:57 pm by StratComm »
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline WMCoolmon

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Re: SHINY - MediaVP 3.6.8 Beta
Thank you. :nod:

I think I've gone through all of the high-poly models in the lab, that won't catch everything, but, yeah. If I find any more model warnings I'll post 'em up here.

Is there any kind of page on how to fix these warnings?
-C