Author Topic: SHINY - MediaVP 3.6.8 Delta  (Read 104681 times)

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Offline WMCoolmon

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Re: SHINY - MediaVP 3.6.8 Beta
This is a problem with recent build due to a spelling correction. Put the attached file in your Media_VP/data/tables/ directory, and the error should go away (untested).

Just remember to delete the file after the next patch or version.

[attachment deleted by admin]
-C

 
Re: SHINY - MediaVP 3.6.8 Beta
Totally excellent!

Thanks a ton, WMCoolmon!  I'm off to go play now.  :)

  

Offline CaptJosh

  • 210
Re: SHINY - MediaVP 3.6.8 Beta
Well, that fix .tbm file isn't working for me on my Linux CVS build. I get that same error. I don't understand why.

EDIT: Even stranger is that Inferno works.
« Last Edit: February 27, 2006, 09:37:03 pm by CaptJosh »
CaptJosh

There are only 10 kinds of people in the world;
those who understand binary and those who don't.

 

Offline taylor

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Re: SHINY - MediaVP 3.6.8 Beta
Well, that fix .tbm file isn't working for me on my Linux CVS build. I get that same error. I don't understand why.
Where are you putting the .tbm, and where are your MediaVPs?

 

Offline CaptJosh

  • 210
Re: SHINY - MediaVP 3.6.8 Beta
My media vps are in a subdirectory of my game directory. The subdir is named "Open". I have the tbm in %gamedir%/Open/data/tables
CaptJosh

There are only 10 kinds of people in the world;
those who understand binary and those who don't.

 

Offline taylor

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Re: SHINY - MediaVP 3.6.8 Beta
My media vps are in a subdirectory of my game directory. The subdir is named "Open". I have the tbm in %gamedir%/Open/data/tables
Rename "Open" to be "open" (it's case sensitive) and see if it starts working then.

 

Offline CaptJosh

  • 210
Re: SHINY - MediaVP 3.6.8 Beta
EDIT: Deleted due to excessive grouchiness

Why is the game case sensitive? I would think that it shouldn't be. OTOH, I could just drop my media VPs in my main directory like I used to do. I really have no intention of trying any multiplayer.
« Last Edit: February 28, 2006, 02:19:12 am by CaptJosh »
CaptJosh

There are only 10 kinds of people in the world;
those who understand binary and those who don't.

 

Offline taylor

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Re: SHINY - MediaVP 3.6.8 Beta
Why is the game case sensitive?
Linux is case sensitive.  The game tries to get around this by assuming that everything is lowercase but that causes various issues of it finding files and then not finding files based on file/directory case.  Just keep everything lowercase and it works fine.

 

Offline CaptJosh

  • 210
Re: SHINY - MediaVP 3.6.8 Beta
Very odd. Inferno had no problem being in the Inferno directory...I'll have to experiment some later.
CaptJosh

There are only 10 kinds of people in the world;
those who understand binary and those who don't.

 

Offline taylor

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Re: SHINY - MediaVP 3.6.8 Beta
Files inside of a VP are without any case sensitivity and a VP itself can be found and used regardless of it's case.  Regular files are handled a bit differently though so a file just sitting somewhere in the data/ directory is accessed in a way that file case is more of an issue.

 

Offline CaptJosh

  • 210
Re: SHINY - MediaVP 3.6.8 Beta
Ok. I get it now. That means I need to rename my Sol: a History directory.
CaptJosh

There are only 10 kinds of people in the world;
those who understand binary and those who don't.

 

Offline Raziaar

  • 24
Re: SHINY - MediaVP 3.6.8 Beta
Okay. I have some questions. I am new to freespace 2, and have reinstalled it after a long long time.

I downloaded and installed the latest version of the open source thing, fs2_open_367

Everything was working fine until I downloaded these MediaVP things. I downloaded the ones in this thread, 3.6.8 and put them in a proper mod folder, and had the launcher guide to it.

However, when I try to run the game, I get these errors.

Error: mv_models-wep.tbm(3):
Error: Required token = [$Model file:], found [+nocreate]
in weapon: Harpoon.

File:parse/parselo.cpp
Line: 551



Then some other errors, similiar.


Error: mv_models-wep.tbm(4):
Error: Required token = [$Model file:], found [$Tech Model: crossbow_tech.pof]
in weapon: Harpoon.

File:parse/parselo.cpp
Line: 551



Error: mv_models-wep.tbm(5):
Error: Required token = [$Model file:], found [$Name:      Harpoon D]
in weapon: Harpoon.

File:parse/parselo.cpp
Line: 551



Error: mv_models-wep.tbm(8):
Error: Required token = [$Model file:], found [+nocreate]
in weapon: Harpoon.

File:parse/parselo.cpp
Line: 551


Error: mv_models-wep.tbm(9):
Error: Required token = [$Model file:], found [$Tech Model:   crossbow_tech.pof]
in weapon: Harpoon.

File:parse/parselo.cpp
Line: 551




Can anybody help me out here? I've read everything seemingly, and can't seem to resolve the issue on my own. Take note I am a complete newbie to this whole scene, I just want to be able to play the game with all the great work of the community... improved graphics, etc! :)



 

Offline karajorma

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Re: SHINY - MediaVP 3.6.8 Beta
You want to pay more attention to that big warning about needing a CVS build :)

Get to the SCP Forum >> Recent Builds >> CVS Builds Thread and pick yourself up one (and OpenAL as well)
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Turey

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Re: SHINY - MediaVP 3.6.8 Beta
is there a list anywhere of what options in the launcher these support? like, "Enable jpg/tga textures" or "Impact Decals" or "Evironment Mapping" of some sort? i looked through the readmes, but if i missed it, tell me.
Creator of the FreeSpace Open Installer.
"Calm. The ****. Down." -Taristin
why would an SCP error be considered as news? :wtf: *smacks Cobra*It's a feature.

 
Re: SHINY - MediaVP 3.6.8 Beta
There's some more information available at http://www.hard-light.net/wiki/index.php/Command-Line_Reference

 

Offline WMCoolmon

  • Purveyor of space crack
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Re: SHINY - MediaVP 3.6.8 Beta
Essentially, no.

Technically, yes. This set should enable impact decals. But decals are in a half-working state right now, in D3D only, if that much, so you're probably better off just turning them off.

The most obvious things are more improved models, turret angle fixes, 3D shockwaves, and animated beamglows (if you use adveffects).
-C

 

Offline Goober5000

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Re: SHINY - MediaVP 3.6.8 Beta
It looks like you forgot a +nocreate for the GTF Pegasus in mv_tech-shp.tbm.  This causes crashes in any mod that doesn't use the Pegasus, such as the FSPort.

Also, now that the inital/initial thing has been fixed, and the positioning stuff has the quotes removed, those need to be updated as well. :)

 
Re: SHINY - MediaVP 3.6.8 Beta
Originally posted, a few more than a month ago:

Quote
There is a problem in the mv_core.vp v3.6.8 Delta, in the file mv_tech-shp.tbm, the Pegasus Bank Fix entry doesn't have the +nocreate flag, and it should have it......I don't know how this affect really FS2 Campaing....so it's creating an empty entry in MODS, which lead to a crash if the Model selected, in INF where the Ship entry limit is maxed that entry is causing lot of troubles........no it is not really maxed, there is space for 2 more entries I believe.....


Thanks Goober, I also have people asking in INF about that specific error, I hope people will be more informed now.

 
Re: SHINY - MediaVP 3.6.8 Beta
couldn't the fix to the small code problem be made in a patch? or are you on the verge to releasing epsolon?

 

Offline bfobar

  • 28
Re: SHINY - MediaVP 3.6.8 Beta
It looks like you forgot a +nocreate for the GTF Pegasus in mv_tech-shp.tbm.  This causes crashes in any mod that doesn't use the Pegasus, such as the FSPort.

Also, now that the inital/initial thing has been fixed, and the positioning stuff has the quotes removed, those need to be updated as well. :)

AH HA! That one was baffling me.