I really tried going through the forums to find my answers, but without a search feature it was pretty difficult. First off, FS3 was always my favorite space sim and after waiting around for a new combat space sim to be created, I decided to go ahead and play it again (I didn't like Freelancer much). When I did a few searches online and found all this SCP stuff, I was amazed! So much for just re-installing the old game. So I did a lot of reading in the forums and wiki and FAQs and have gotten everything going, but I had a few questions:
1) Do I need to install patch 3? I was a little wary of using a CVS build for stability, combined with the fact that I wasn't sure precisely which to use. Am I missing out on a lot of good stuff?
2) Should I be using the 3.6.8 Beta VP files? I am currently using 3.6.7. Again, same questions about which build to use, etc for 3.6.8, so I just went with 3.6.7. Same thing, though, am I missing anything really neat?
3) I wasn't 100% sure what options to enable. I know "play around and try them!" Here's what I have enabled and if anyone sees anything that's really neat I'm missing or if I have one that's really not recommended, please holler: C:\Games\FreeSpace2\fs2_open_367_p4.exe -mod SCP -spec -glow -jpgtga -nomotiondebris -2d_poof -dualscanlines -targetinfo -orbradar -ballistic_gauge -smart_shields -ship_choice_3d -3dwarp -snd_preload -env -fps -ambient_factor 75
(I enabled smart shields b/c I was playing the game on HARD and it's, well, hard; I also tried toying around with the recommended FOV .39, but it was just too difficult with guys flying off my screen so fast and all - maybe a compromise? Shrug...) Some of the options I was wondering about were -env since it's under "Experimental" (along that same line the -alpha_env flag) How about the -decals option?
4) I read a lot of stuff about features working only in DirectX, but then I read posts where (what looked like) "the pros" recommended using OpenGL. Both seems to run fine (OpenGL seemed a bit faster.) Are there still effects that don't work in OpenGL? My system is not incredible, but its decent: AMD64 3500+, GeForce 6600GT (128), 1 Gig of RAM. (I'm running 1600x1200x32, FWIW.)
5) I've seen nothing noted on it anywhere, but I thought i'd ask. Is there any multi-monitor support? I'd read that X2/X3 had it and it sounded neat.
Sorry for all the questions - I would really search for answers if I was allowed.