Author Topic: FS1 era corvettee  (Read 15356 times)

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Offline CaptJosh

  • 210
I'd guess those prongs are part of the forward beam cannon assembly, but I could be wrong.
CaptJosh

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Offline Petrarch of the VBB

  • Koala-monkey
  • 211
Won't be beams if it's FS1-era.

 

Offline CaptJosh

  • 210
It's Shivan. It can have beams.
CaptJosh

There are only 10 kinds of people in the world;
those who understand binary and those who don't.

 

Offline FireCrack

  • 210
  • meh...
Hmm, i'd personaly say that the arrangement at the front makes it looks terran, try giving it some stranger angles.
actualy, mabye not.
"When ink and pen in hands of men Inscribe your form, bipedal P They draw an altar on which God has slaughtered all stability, no eyes could ever soak in all the places you anoint, and yet to see you all at once we only need the point. Flirting with infinity, your geometric progeny that fit inside you oh so tight with triangles that feel so right."
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Offline boewolf

  • 28
If definitely doesn't look Vasudan anymore, but what's with the nose (with the 2 mini-prongs)?  Did you have anything special planned for that?  Otherwise, I'd advise you to cut that section down a bit and give it a slanted, triangular nose.  BTW, I've noticed that you're using 4-sided polygons.  You know, FS only uses tri-angular polygons.  It will convert them all to triangles, which could increase your polycount somewhat in-game.  Perhaps you should break up those faces and triangularize them yourself.  It'd probably make it much more efficient.

Four sided polygons???  The front prongs are going to have small turrets on the end of them.  However I could devise a small slash version of the Lucy beam for the nose...

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
Actually, I was refurring to that little 2-armed deal on the tip of the nose.  I can understand adding beam weapons or the like, on the front of the outer arms, but the way you have the nose thing set up, almost looks like you're planning on making it a multi-part turret facing forwards.  If you are doing this, be advised that you can't (yet) make multi-part turrets where the barrel's (coded) default position is anything but either pointing straight up or straight down.  In order to ensure that it can point down as well as up, you'd need to give it a 360 degree fof, which has some weird results.

As for the 4-sided-polygon thing, I was refuring to places like the aft dorsal, where there's clearly a square surface.  FS will triangularize this when loaing, which will inflate the polycount.  There are other 4-sided polygons on the model, but most are not square, being some weird trapezoid shape.  These too get triangularized.

For your main arm prongs (that will mount the beam guns), you may want to give them the triangle front as well, see Lucy's arms for reference.  Also, I still think that there needs to be something on top of the aft area.
The Trivial Psychic Strikes Again!

 

Offline Mehrpack

  • 28
  • Flying Monkey
hi,
mhh the shivan doesnt look bad.

i have any suggestions :).

on the top, of the rear end, where the quarder is. i suggest make there a other warm which point in the front.
and maybe remove the middle arm in the front and replace it with an arm comming from the under side up.

Mehrpack
Nobody is Perfect.
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Offline CaptJosh

  • 210
Trivial, if that's so, what the devil happened to the turret angle fix?
CaptJosh

There are only 10 kinds of people in the world;
those who understand binary and those who don't.

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
If you're refurring to the way the MV packs have ship turrets facing other directions than straight up or straight down, that is using animation code and is an after-the-fact change.  Look at a ship such as this in-game, then in the techroom.  The later will still show the vertically placed turret barrels.  Assuming that thing is a multi-part on the front, idealy Boewolf would want both the barrels and the normals pointing forward, so that its coverage sweep would include anything directly in front of the craft, but that can't be done right now.  WMC has been attempting to overcome this, but with no success as of yet.
The Trivial Psychic Strikes Again!

 

Offline CaptJosh

  • 210
Is this one of the things that needs fixed before side multi-part turrets are viable?
CaptJosh

There are only 10 kinds of people in the world;
those who understand binary and those who don't.

 

Offline boewolf

  • 28
Of course your assuming that it is a multi part turret to begin with.  I thought i might make that nose tip a very bit single part turret.  That is if I make a cut down Lucy beam for it.

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
I assumed you would put something like pair of slash variants of the LRed, on the end of the main booms.  As for the nose and the mini-booms, I thought THAT was an attempted forward-facing multi-part turret.  By your reaction, it appears I was wrong.  You gonna add a dorsal boom/claw to the aft section?
The Trivial Psychic Strikes Again!

 

Offline JoeLo

  • 26
I once made a mission where the player had to protect a modified Leviathin, as it tested out its missle launcher that launched harbringers. First mission I ever made. The general story was Cruisers\Destroyers do not have enough firepower, and this was one of the expirements. It was going to be a campaign, but I am way too lazy.

 
Gee, Looks good. Just a suggestion though, mabye have the back a bit flater, and it going down a bit more. otherwise, great!

 

Offline Qwer

  • 28
  • If it bleeds, I can mod it
About Terran corvette.

Good way would be giving it 20 turrets: 4 Harbinger launchers, 6 MX missile launchers and 10 small triple turrets with Fails (like Orion turrets). It would be FS1-era standards, but much more powerfull.
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Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker- you've probably heard me
    • My old squad sub-domain
The last pic of the terran corvette, What can i say except, Verry Confed, Very cool.
 :pimp:
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
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The only good Zod is a dead Zod
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Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Japanese didnt need many attempts to sink the Prince of Wales (by then a modern battleship with improved AA guns) and Repulse...

True...but they did send S***LOADS of fighters and bombers.

ON TOPIC:

I don't belive in FS1 both sides were unable to deal damage to capships. They did have bombs and missiles after all. Maby not as strong as the Tsunami or Harbringer, but they did have them.. Of course, that gave the destroyer time to escape...not that they didn't have enough time to escape in FS2 - it just wasn't scripted that way.

time it if you want.. Look at how long it takes for  an average Terran or Vasudan warship to escape when there's trouble..


Nice ships..

and I have to agree with Ower about the loadout..nice pick.
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Offline aldo_14

  • Gunnery Control
  • 213
Only destroying 2 Typhons in 2 years does imply a certain lack of...penetration to GTA bombs.  Particularly when said warships' debut describes it decimating an entire fleet.

 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker- you've probably heard me
    • My old squad sub-domain
In FS1 terms a "Fleet" from my FS1 experience, constitutes a pair of cruisers, One TC1 cargo box, a lone watchdog turret and a destroyer. (if you're lucky  :lol:)
You guys remember FS1 mission 1 or two i cant rmember when 2 wings of apoolos whooped a cargo depot in about forty seconds. Those were the days :D :shaking:
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline aldo_14

  • Gunnery Control
  • 213
Deploying over 500 fighters in Operation Thresher entails considerably stronger forces and numbers than FS1 or 2 shown.