Author Topic: Campaign-in-the-making by newb editor  (Read 5953 times)

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Offline karajorma

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Re: Campaign-in-the-making by newb editor
You can't actually check whether the message has been sent or not. Your only choice is to simply work out when the message will be sent based on the timings in the send-message-list SEXP and have the change in IFF occur at about the same time.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Nuclear1

  • 211
Re: Campaign-in-the-making by newb editor
In other words, if the message is sent about twenty seconds into the conversation, you should have the change in IFF come either a second or two before (if you want the message to be a sort of "I'm sorry I have to do this") or a second or two later (if you want it be more of a follow through on a threat or the like).

Code: [Select]
-when
--is-event-true-delay
---MSGlist
---22
--change-iff
---Ship
---Hostile

-when
--has-time-elapsed
---30
--send-message-list
---Alpha 1
---Blah1
---High
---10000
---BlahShip
---Now You Die
---High
---10000

The IFF change will occur after BlahShip says "Now You Die."
« Last Edit: February 17, 2006, 10:49:15 pm by nuclear1 »
Spoon - I stand in awe by your flawless fredding. Truely, never before have I witnessed such magnificant display of beamz.
Axem -  I don't know what I'll do with my life now. Maybe I'll become a Nun, or take up Macrame. But where ever I go... I will remember you!
Axem - Sorry to post again when I said I was leaving for good, but something was nagging me. I don't want to say it in a way that shames the campaign but I think we can all agree it is actually.. incomplete. It is missing... Voice Acting.
Quanto - I for one would love to lend my beautiful singing voice into this wholesome project.
Nuclear1 - I want a duet.
AndrewofDoom - Make it a trio!

 

Offline Trivial Psychic

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Re: Campaign-in-the-making by newb editor
An important note about send-message-list, the time figure is in miliseconds, not seconds.  For 10 seconds to have elapsed, you'd need to add 3 more zeros after it.  Also, for each message set, the time figure happens before that message.  So, if your event happens after 30 seconds have elapsed, and you have a 10000 figure as part for your first message entry, that 10 seconds will be applied 10 seconds after the event becomes true, so after 40 seconds has passed.  Be sure you're using that sexp correctly.
The Trivial Psychic Strikes Again!

 

Offline Nuclear1

  • 211
Re: Campaign-in-the-making by newb editor
Why, of course. What do you think I did? :nervous:

:D
Spoon - I stand in awe by your flawless fredding. Truely, never before have I witnessed such magnificant display of beamz.
Axem -  I don't know what I'll do with my life now. Maybe I'll become a Nun, or take up Macrame. But where ever I go... I will remember you!
Axem - Sorry to post again when I said I was leaving for good, but something was nagging me. I don't want to say it in a way that shames the campaign but I think we can all agree it is actually.. incomplete. It is missing... Voice Acting.
Quanto - I for one would love to lend my beautiful singing voice into this wholesome project.
Nuclear1 - I want a duet.
AndrewofDoom - Make it a trio!

 

Offline Caius

  • 24
Re: Campaign-in-the-making by newb editor
Thanks. The first mission is coming along. I'll post it once I've got a normal version. Still, you might want to check out the command briefing of the mission I uploaded earlier (nvm the actual mission, I revised it quite a bit), it tells the basic setting of the campaign.
EDIT: actually I can't remember if the CB is included in the uploaded one

 

Offline Caius

  • 24
Re: Campaign-in-the-making by newb editor
Okay, looks like first mission is ready. Voice-over is partial. Available for download from here. If someone has the time to playtest it gameplay and story-wise, I'd be glad. Thanks.

 

Offline Nuclear1

  • 211
Re: Campaign-in-the-making by newb editor
Excellent. I'll make this part of my FS binge tonight. :)
Spoon - I stand in awe by your flawless fredding. Truely, never before have I witnessed such magnificant display of beamz.
Axem -  I don't know what I'll do with my life now. Maybe I'll become a Nun, or take up Macrame. But where ever I go... I will remember you!
Axem - Sorry to post again when I said I was leaving for good, but something was nagging me. I don't want to say it in a way that shames the campaign but I think we can all agree it is actually.. incomplete. It is missing... Voice Acting.
Quanto - I for one would love to lend my beautiful singing voice into this wholesome project.
Nuclear1 - I want a duet.
AndrewofDoom - Make it a trio!

 

Offline Dan1

  • 27
Re: Campaign-in-the-making by newb editor
Ok, a question and a comment I guess.  Can this be used with FS_Open or is it retail only (although in about 20 mins i guess i'll find out the answer when the DL finishes?)

Also,  I'll keep a log of anything I find problems or otherwise  :)
Cause what you got is what we need and all we do is dirty deeds!
-Best FS Campaign Theme Ever

 

Offline Nuclear1

  • 211
Re: Campaign-in-the-making by newb editor
Typically there isn't anything that would fall under the category of "retail only", as all of the features in retail are present in FSO.

I say typically because S:AH seems to hate FSO.
Spoon - I stand in awe by your flawless fredding. Truely, never before have I witnessed such magnificant display of beamz.
Axem -  I don't know what I'll do with my life now. Maybe I'll become a Nun, or take up Macrame. But where ever I go... I will remember you!
Axem - Sorry to post again when I said I was leaving for good, but something was nagging me. I don't want to say it in a way that shames the campaign but I think we can all agree it is actually.. incomplete. It is missing... Voice Acting.
Quanto - I for one would love to lend my beautiful singing voice into this wholesome project.
Nuclear1 - I want a duet.
AndrewofDoom - Make it a trio!

 

Offline Dan1

  • 27
Re: Campaign-in-the-making by newb editor
Ok Downloaded and I tried using the FSO 367 first and I got many errors.  I have no mods installed and many errors came up.  Now I'm no Fred'er and have no idea what some of them mean,  I'll post em all here in a sec.  Second I tried clean copy of FS and it did not load either,  just mission failed to load press OK button (this happened both in FSO and Retail).

EDIT:  Took all these errors out cause it was solved by a later build than the one I had.  Testing now.

« Last Edit: February 19, 2006, 10:58:25 pm by Dan1 »
Cause what you got is what we need and all we do is dirty deeds!
-Best FS Campaign Theme Ever

 

Offline karajorma

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    • Karajorma's Freespace FAQ
Re: Campaign-in-the-making by newb editor
You need a more recent CVS build Dan1. Check the recent builds subforum in SCP.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Dan1

  • 27
Re: Campaign-in-the-making by newb editor
Alright I did lots of different things to this (Got it to work from later build thanks karajorma!)

I did multiple different things and read through all the scripting (although it's 11pm here I might've missed something) and I will try to be as detailed as I can.  Here goes:

1.  Opening on the 2nd page.  Is a minor spelling error Evem should be Even

2. Something I did like...you HAVE to follow your objectives closely when they come up because even though the cargo looks to be undocked visually they are actually just in the "process" of undocking and it takes a few seconds so don't be overzealous like I was and scan it too early.

3. I liked the voiceacting  (Who all was supposed to be voiceacted...everyone or just a few of the transmissions?)

4.  Only real problem I encountered was after I disabled Virgo 2 I had achieved that objective np.  Then after scanning the cargo (before I was supposed to but after disabling Virgo 2) I get told that the mission had failed.  (This is neat cause you have to be careful)  However upon the mission ending I get the exact same message twice saying not to scan the cargo.  So I click the recc button and I get 2 seperate messages.  The first was saying not to scan the cargo like normal.   The second one however had something about waiting till Virgo 2 was disabled before scanning the cargo.   

This is very minor really but if the Virgo 2 objective is completed do you need to be getting the second message (since it's the same as the first and the only new information is about disabling virgo 2 which was already done?)

All and all...this is a very neat mission and GJ for making it.  Looking forward to more.
Cause what you got is what we need and all we do is dirty deeds!
-Best FS Campaign Theme Ever

 

Offline Caius

  • 24
Re: Campaign-in-the-making by newb editor
Thanks for the comments, I'm really more than happy you liked it!  :)  :) Voice-acting is partial 'cause I couldn't get the crew to my home yet. From now on, work will proceed on two seperate ways: voice-acting, which will be done after a mission is created, and creating the next mission. So, by the end of the week we should have Mission 1 fully VOd and a Mission 2 without VO, and so on.
Will correct typos, thanks for spotting it.
Will correct the weird error with debriefing.
Thanks again guys!
EDIT: If I forgot to address something, please ask again