Author Topic: Port and Silent Threat: Reborn FAQ  (Read 139964 times)

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Offline T-Man

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Re: Port and Silent Threat: Reborn FAQ
Forgive me if asking this is blasphemous (aka. fiddling with vanilla campaign content) but:

Q: Will there at any point be an attempt to clear up the node inconsistencies between FS1 and the FS2 Official Node Map via the Port? (eg. it is believed that a developer got Beta Cygni and Ribos confused during the Tatanis capture mission, so the above would mean changing the node in the Port version of the mission from from being to Beta Cygni to being to Ribos.)
« Last Edit: June 25, 2008, 03:39:44 am by T-Man »
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Offline Galemp

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Re: Port and Silent Threat: Reborn FAQ
No, we don't really want to try and retcon the nodes. The inconsistencies are just a part of FS1, and we'll have to live with them.

Besides, all the briefings are voice acted. Heck, the Taranis briefing is a rendered cutscene. :p
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Offline Snail

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Re: Port and Silent Threat: Reborn FAQ
The Cutscene got it right but the mission didn't IIRC.

 

Offline Thaeris

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Re: Port and Silent Threat: Reborn FAQ
Vista doesn't even work with FSO*, so that's a bad example.

But as I said, retail-compatible does not mean retail-restricted.  We have plenty of FSO features in our projects.  And now Galemp is working on an FS1-era HTL pack.


*Some people have reported running FSO on Vista.  These people are either Microsoft corporate shills, or have been driven insane and are hallucinating.



I beg to differ. Personally, I picked up FS and FS2 from gog.com have been able to get both to run rather well on my computer, as well as upgrading to FSO. I happened to have been cursed with Vista 32-bit. The only major problem was getting FreeSpace 2 itself to work right... FSO works a great deal better.

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Offline smurd

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Re: Port and Silent Threat: Reborn FAQ
Q: I use FSO 3.6.10 with the latest FSPORT release (3.1). Does the retail version of Free Space 1 contain
anything (e.g. voices, music), that FSPORT does not include, and that can be used with FSO/FSPORT?

 

Offline Jeff Vader

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Re: Port and Silent Threat: Reborn FAQ
The authentic feeling of nostalgia, perhaps.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

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11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline Galemp

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Re: Port and Silent Threat: Reborn FAQ
The only thing we've been completely unable to reproduce is the backgrounds of FS1-- they were these weird gradients instead of the bitmaps FS2 uses. Really unique, I liked them.

Of course, with skyboxes...
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline Snail

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Re: Port and Silent Threat: Reborn FAQ
The only thing we've been completely unable to reproduce is the backgrounds of FS1-- they were these weird gradients instead of the bitmaps FS2 uses. Really unique, I liked them.
Yeah I want those back. :(

 

Offline Mongoose

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Re: Port and Silent Threat: Reborn FAQ
From what I recall, there's still a small reference to the FS1 nebulae embedded in the code somewhere, but it's remained incomplete and/or deactivated.  I'd assume that it would be possible to re-create the feature, if someone spent some time playing around with it.

 

Offline Androgeos Exeunt

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Re: Port and Silent Threat: Reborn FAQ
You guys could do it. After all, the FSPort and ST:R is more or less complete...right? :nervous:
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Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
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Offline Zacam

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Re: Port and Silent Threat: Reborn FAQ
Vista doesn't even work with FSO*, so that's a bad example.

But as I said, retail-compatible does not mean retail-restricted.  We have plenty of FSO features in our projects.  And now Galemp is working on an FS1-era HTL pack.


*Some people have reported running FSO on Vista.  These people are either Microsoft corporate shills, or have been driven insane and are hallucinating.

If by FSO, you mean all the nightly builds and what not as put out by the SCP, then you are quite wrong. I am neither hallucinating (due to insanity or other means) OR a corporate shill, and FSO runs just fine under Vista SP1 and the current Windows 7.

And under the exact same hardware, it runs on XP (32 and 64), Debian and Mac OS X (though it still has the same -no_glsl problems as a real Mac).

I think broad generalizations like that, especially coming from some one with as much time and status as you Goob, does not help things in any way and are far from constructive to _any_ project here on the HLP.
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Offline Goober5000

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Re: Port and Silent Threat: Reborn FAQ
It was a joke, see.  Cause I'm not exactly a fan of Vista. :)

 

Offline Snail

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Re: Port and Silent Threat: Reborn FAQ
It was a joke, see.  Cause I'm not exactly a fan of Vista. :)
I don't like admins spreading misinformation.

If the administration were the Third Reich you'd be Goebbels5000...


(I apologize in advance if anyone is insulted by this comment, but then again I've seen far more offensive comments lying around here so go complain to Nuke and/or an0n)

 

Offline Androgeos Exeunt

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Re: Port and Silent Threat: Reborn FAQ
I'm a bit curious, Goober. Why did you ask for volunteers to test all the (k)nightly builds yesterday on IRC? You implied that if the subsystem bug wasn't fixed, ST:R would be delayed. What kind of scanning missions are there in ST:R?
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Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
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Offline blowfish

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Re: Port and Silent Threat: Reborn FAQ
I'm a bit curious, Goober. Why did you ask for volunteers to test all the (k)nightly builds yesterday on IRC? You implied that if the subsystem bug wasn't fixed, ST:R would be delayed. What kind of scanning missions are there in ST:R?

Well in the trailer there was one part where the player was required to scan one of the Seraphim bombers, and considering that the Hades has a much more involved role in ST:R, maybe you have to scan it at some point :nervous:

 

Offline utops

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Re: Port and Silent Threat: Reborn FAQ
Hi every one of you.

Why mission when i must SCAN ( yeah again thread on scanning issue) pirates frighters of kappa wing ...
first is ok i get score for scanning it
but second i dont get score but i get on target status screen :scanned
and they escape with cargo containers.
maybe i drink too much caffe, maybe im just stupid, nevermind...
but give me advice how pass this part of that cloak and dagger mission.

Thx.

-T

Edit: OK... i beat this ... was easy .. shame on me...
BTW:Imo this is the most emotional and playable Campaign since im  in to SCP gaming  scene
         very good work i love it  :nod:
          -nice com chats and other pilots, nice situations to solve i want pay  for it :P
          We need you people to make games in nowdays, couse what happen in this market is only shaders, Dx10 $$$ and nothing more...
          i dream about remake of Frontier: First Encouter... but i suppose    freespace engine is not capable to handle it...
          or maybe?
« Last Edit: February 12, 2009, 09:14:29 am by utops »
What if ?

 

Offline SypheDMar

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Re: Port and Silent Threat: Reborn FAQ
Scan two wings of Kappa, and then destroy the one that's hostile. Once you figure out the hostile wing, you don't have to scan anymore. Just destroy them.

 

Offline utops

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Re: Port and Silent Threat: Reborn FAQ
Thx for man i figured out that in  this way...
 
What if ?

 
Re: Port and Silent Threat: Reborn FAQ
Maybe this was answered before:

1. I've never played FS1 through the FS-Port, but I want to give it a shot.
2. I'm a german speaking guy and I consider the german localisation of FS1 pretty solid (at least thats what I remember). And I like playing games in my mother language if it was done well.

So, it is in any way possible to play the FS1 campaign in FS-Port but with german voice acting, briefings and videos?

Forgive me if this sounds like a stupid question. I consider it a possibility because it works with FS2.

 

Offline Lucika

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Re: Port and Silent Threat: Reborn FAQ
I have never done this before, but this cries for it:

:necro:
HLP member 2008-2012 and Syrk:TUW project leader ~2010-2012