Author Topic: Old bug discussion  (Read 7644 times)

0 Members and 1 Guest are viewing this topic.

Offline CaptJosh

  • 210
Freespace Port 3.0 Released!
The zip is NOT corrupted. I just downloaded it and extracted the VP, no errors.
CaptJosh

There are only 10 kinds of people in the world;
those who understand binary and those who don't.

 

Offline Shade

  • 211
Freespace Port 3.0 Released!
Not the port zip, the mod.ini zip ShivanSPpS made. Sorry for any confusion.
Report FS_Open bugs with Mantis  |  Find the latest FS_Open builds Here  |  Interested in FRED? Check out the Wiki's FRED Portal | Diaspora: Website / Forums
"Oooooooooooooooooooooooooooooooooooooooh ****ing great. 2200 references to entry->index and no idea which is the one that ****ed up" - Karajorma
"We are all agreed that your theory is crazy. The question that divides us is whether it is crazy enough to have a chance of being correct." - Niels Bohr
<Cobra|> You play this mission too intelligently.

 

Offline ShivanSpS

  • 210
Freespace Port 3.0 Released!
Yeah I just check it, its ok, but anyway I just re-upload them to fix the website thing, thanxs for the info.

P.D. Try which "save target as"
« Last Edit: March 04, 2006, 01:45:01 pm by ShivanSpS »

 

Offline CaptJosh

  • 210
Freespace Port 3.0 Released!
Oops
CaptJosh

There are only 10 kinds of people in the world;
those who understand binary and those who don't.

 

Offline Shade

  • 211
Freespace Port 3.0 Released!
Excellent, works now :yes:
Report FS_Open bugs with Mantis  |  Find the latest FS_Open builds Here  |  Interested in FRED? Check out the Wiki's FRED Portal | Diaspora: Website / Forums
"Oooooooooooooooooooooooooooooooooooooooh ****ing great. 2200 references to entry->index and no idea which is the one that ****ed up" - Karajorma
"We are all agreed that your theory is crazy. The question that divides us is whether it is crazy enough to have a chance of being correct." - Niels Bohr
<Cobra|> You play this mission too intelligently.

 

Offline CaptJosh

  • 210
Freespace Port 3.0 Released!
Still not getting SFX or music in the port. Don't know why.
CaptJosh

There are only 10 kinds of people in the world;
those who understand binary and those who don't.

 
Freespace Port 3.0 Released!
I am still getting the error with the Pegasus in the tech room after using the mod.ini. I don't think it has to do with the media vps... I don't know if anyone else is having this problem, but the GTF Pegasus is at the very bottom of the tech room ship list, where the Shivan ships should be. It is completely out of place in terms of species, and clicking on it gives me that error that I posted earlier, the same error that ShivanSps and I get after destroying the Lucifer in the next mission loading screen.

EDIT: I managed to fix the FS2 campaign problems I posted earlier.

 

Offline Goober5000

  • HLP Loremaster
  • Administrator
  • 214
    • Goober5000 Productions
Freespace Port 3.0 Released!
I am still getting the error with the Pegasus in the tech room after using the mod.ini. I don't think it has to do with the media vps... I don't know if anyone else is having this problem, but the GTF Pegasus is at the very bottom of the tech room ship list, where the Shivan ships should be. It is completely out of place in terms of species, and clicking on it gives me that error that I posted earlier, the same error that ShivanSps and I get after destroying the Lucifer in the next mission loading screen.

It's either the mediaVPs or some other mod you have installed, because the Pegasus isn't in the Port tables.

 

Offline Cobra

  • 212
  • Snake on a Cain
    • Minecraft
    • Skype
    • Steam
    • Twitter
Freespace Port 3.0 Released!
and by the way, is there any way to fix the pass-over-options-and-ctd error? :)

also, i played "Alexander Bell". It looked simply beautiful with hi-polyness (mostly). Some of the SEXPs were off, like Armageddon and Apocalypse not arriving until i destroyed the Trinity was destroyed, and the escape pod didn't show up. Plus there was no directives window. :)

I'll play the FS1 campaign for some bug testing.

Oh, and it appears that shine maps for all the orion variants (not the original) seem to be too long. :)
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline ShivanSpS

  • 210
Freespace Port 3.0 Released!
One question Goober, for what is that number of extra ships and weapons? is for the T-V War mod? I making a campaing of - + 15 Missions, in history beggings one week before the "first" Shivan attack and end 2 days afer :D, I thinking taht I could use some of them.. Like the Angels Fighters...

 
Freespace Port 3.0 Released!
Quote
It's either the mediaVPs or some other mod you have installed, because the Pegasus isn't in the Port tables.

Let's see... FSPort is the only mod that I have installed, so like you said it's probably the 3.6.8 media vps. This problem did not occur with FSPort 2.3, however. I restarted the Freespace campaign to see if there were any other issues, and the ones that I spotted were...
   
    1. The new starfield is missing for all missions.
    2. The turretanglefix is missing.
    3. Nameplates are missing.

We were told to remove the SCP vp, but it seems as if that vp contained those files. I am assuming that they are in the main FSPort 3.0 vp as well, but something is just not working in this case. As for the Pegasus, I have no idea what could be causing an error each time I click on the ship in the tech room within the media vps. Any suggestions on what I should do?

 

Offline Goober5000

  • HLP Loremaster
  • Administrator
  • 214
    • Goober5000 Productions
Freespace Port 3.0 Released!
and by the way, is there any way to fix the pass-over-options-and-ctd error? :)

I've never been able to reproduce that on my machine, so I can't tell you.  It works perfectly fine here.

Quote
also, i played "Alexander Bell". It looked simply beautiful with hi-polyness (mostly). Some of the SEXPs were off, like Armageddon and Apocalypse not arriving until i destroyed the Trinity was destroyed, and the escape pod didn't show up. Plus there was no directives window. :)

That could be just the way the mission designer made it.

Quote
Oh, and it appears that shine maps for all the orion variants (not the original) seem to be too long. :)

As I said on the previous page, I uploaded a version that fixed that.

One question Goober, for what is that number of extra ships and weapons? is for the T-V War mod? I making a campaing of - + 15 Missions, in history beggings one week before the "first" Shivan attack and end 2 days afer :D, I thinking taht I could use some of them.. Like the Angels Fighters...

That's why we added them - so you could make campaign with the Port that have some extra ships. :)

We were told to remove the SCP vp, but it seems as if that vp contained those files. I am assuming that they are in the main FSPort 3.0 vp as well, but something is just not working in this case. As for the Pegasus, I have no idea what could be causing an error each time I click on the ship in the tech room within the media vps. Any suggestions on what I should do?

Only what I've been saying: remove every single third-party VP and enhancement, including 2.3.
« Last Edit: March 04, 2006, 09:20:45 pm by Goober5000 »

 

Offline Cobra

  • 212
  • Snake on a Cain
    • Minecraft
    • Skype
    • Steam
    • Twitter
Freespace Port 3.0 Released!
and by the way, is there any way to fix the pass-over-options-and-ctd error? :)

I've never been able to reproduce that on my machine, so I can't tell you. It works perfectly fine here.

Yeah, now it works perfectly. It seems to have corrected itself.

Quote
also, i played "Alexander Bell". It looked simply beautiful with hi-polyness (mostly). Some of the SEXPs were off, like Armageddon and Apocalypse not arriving until i destroyed the Trinity was destroyed, and the escape pod didn't show up. Plus there was no directives window. :)

That could be just the way the mission designer made it.

No, not exactly. In the original FS1 version, Apocalypse and Armageddon arrive to help destroy the GTD Trinity.

Quote
Oh, and it appears that shine maps for all the orion variants (not the original) seem to be too long. :)

As I said on the previous page, I uploaded a version that fixed that.

Where? :wtf:


We were told to remove the SCP vp, but it seems as if that vp contained those files. I am assuming that they are in the main FSPort 3.0 vp as well, but something is just not working in this case. As for the Pegasus, I have no idea what could be causing an error each time I click on the ship in the tech room within the media vps. Any suggestions on what I should do?

Only what I've been saying: remove every single third-party VP and enhancement, including 2.3.

The wierd thing is, i have nothing but FSPort in the folder, but i see the GTF Pegasus. :wtf:
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Goober5000

  • HLP Loremaster
  • Administrator
  • 214
    • Goober5000 Productions
Freespace Port 3.0 Released!
No, not exactly. In the original FS1 version, Apocalypse and Armageddon arrive to help destroy the GTD Trinity.

Post a new thread about it then.  It could be an incompatibility or a problem with the mission converter.

Quote
Where? :wtf:

Here:
http://www.hard-light.net/forums/index.php/topic,38673.msg787705.html#msg787705

Quote
The wierd thing is, i have nothing but FSPort in the folder, but i see the GTF Pegasus. :wtf:

Then you have something besides the FSPort there - either a table or a mediaVP. :rolleyes:

 

Offline Cobra

  • 212
  • Snake on a Cain
    • Minecraft
    • Skype
    • Steam
    • Twitter
Freespace Port 3.0 Released!
Nope. It's all FSPort. :p

Now, on the mission where you escort the Plato to Ribos (i can't remember the name for the life of me), I can finish the like normal, but when I jump out, the game CTD's with a fatal error.

Oh, and the Orions after the Galatea and Bastion variants are all low-poly. :wtf:
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline NGTM-1R

  • I reject your reality and substitute my own
  • 213
  • Syndral Active. 0410.
Freespace Port 3.0 Released!
Didn't somebody experience the Pegasus popping up all Transcend-like before?
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 
Freespace Port 3.0 Released!
Quote
Only what I've been saying: remove every single third-party VP and enhancement, including 2.3

That has been done already, yet I am still seeing the same problems as before. I am also getting the Orion problem. If I were to push Shift+Ctrl+S in the tech room screen in the Main Freespace Campaign, the GTF Pegasus is still at the bottom. If I were to delete the 3.6.8. media vps that are in another folder for everything FS2, then the problem goes away, but then I get retail graphics of course. The way I have my folders set up is that I have a main Freespace 2 folder with subfolders of data, fsport, and mediavps. In fsport, I have all of the fs1 vps, I got rid of the original vps that you mentioned when you first released 3.0, I have the mod.ini file and the 10 .avi files, and I have a data folder that contains the high poly Ursa and Lucifer since they are not included in 3.0. Deleting any of these files does no help. As for the missing name plates, stars, and turret fixes... :confused:

I am sorry that I have repeated myself so much, it's just that I have done everything that you have already said. Maybe I am not understanding you? I only have 10 fs1 vps in my fsport folder, being fsport 3.0, the mission pack, the training mission pack, glow, hi-res, shine, sparky-hi, stu, warble, and tango... all fs1. Do any of these have to be removed? Thanks again.

 
Freespace Port 3.0 Released!
Isn't the Pegasus entry created by the Media VP v3.6.8 Delta, in the file mv_core.vp in the tables folder, mv_tech-shp.tbm file, the first entry:

$Name:      GTF Pegasus
+Missile Banks: 1

See, it was made to fix the Pegasus, it wrongly has 2 Missile Banks before...it lacks the +nocreate Flag, so If it didn't exist, like in some MODs, it will be created with almost no data, not even the Model, which leads to a crash, 100% warranted. Anyways, it should be:

$Name:      GTF Pegasus
+nocreate
+Missile Banks: 1

I have already reported this before.........
« Last Edit: March 04, 2006, 10:43:38 pm by Shadow0000 »

 

Offline Goober5000

  • HLP Loremaster
  • Administrator
  • 214
    • Goober5000 Productions
Thanks, Shadow0000, that was exactly what the problem was. :)

Anyway, I've split off the old bug discussion and made a new post on the release thread.  Everyone please disregard the old posts. :)