How did that work in Freelancer?
Sorry, it's been a while since I have replied. Let's see, after doing some "research" I was able to provide the following:
Pretty much everything from stars, planets, nebulae, asteroid fields, etc. are 3D objects in Freelancer. After going through a few missions, allowing myself to explore several star systems, I noticed that almost all of the stars that I came across were visually unique and different from one another. In the game, you are allowed to use your nav map to gain information of your surroundings, including star information: the mass, the diameter, where it lies on the steller spectrum, its color, and its brightness. Here are some pictures of the stars that I have seen so far:









I am not certain of the code the stars use in either Freespace or Freelancer, but from what I have seen, the stars in Freelancer have glows which are interactive with the environment. By that, obstructing objects will not only diminish the brightness of the star, but it can produce visual effects, such as this fog effect that I get when traveling through a dense asteroid field:

From halo effects produced by fog, to rainbows due to crystals, the star will appear different due to environmental interference. Rotating my ship will cause the glow to follow me, just as you saw with the SRed glow. Other than the effects caused by the star being a 3D object like increased brightness due to distance, I do not have anything more to say about them. I hope this was helpful.
