Author Topic: Apologies from a newbie...  (Read 1937 times)

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Apologies from a newbie...
I've poked around the fs2_source site, as well as the HLP wiki, and haven't been able to find the answer to this question:
What are the differences between all the various CVS build packs (FRED2_open, InfFRED2_open, Inferno, Optimized, P4FRED2_open, P4Inf, P4InfFRED2_open, redmenace...are they different forks)?
Also, which build is the most stable (build fork and date) for someone just looking to play with the 3.6.8 MVPs?

  

Offline Trivial Psychic

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Re: Apologies from a newbie...
"Inferno" is a campaign in progress (for the most part) that requires certain limits to be higher than standard builds, though one of these makes it non-multiplayer-capable.  Any build with "Inferno" or "Inf" in its name is geared for this campaign.  We also have some builds that have been configured to make better use of newer and more advanced processors.  These builds are listed as "Optimized", or "P4" for short.  Any build with FRED in it is for the mission editor program of the same name.  Any build that doesn't have "FRED" in its name is FS_Open.  The Redmenace build is standard FSO without any optimizations or bumped limits.  As for the Media VPs, I can't help you much with that one.
The Trivial Psychic Strikes Again!

 

Offline CaptJosh

  • 210
Re: Apologies from a newbie...
IIRC, both Inferno and the SCP have changed enough that the specific Inferno builds are no longer necessary for Inferno, but it's useful to keep having a build around which has higher than standard limits.
CaptJosh

There are only 10 kinds of people in the world;
those who understand binary and those who don't.

 
Re: Apologies from a newbie...
IIRC, both Inferno and the SCP have changed enough that the specific Inferno builds are no longer necessary for Inferno, but it's useful to keep having a build around which has higher than standard limits.

No, we still need our own builds because of the higher limits. Would you believe it, our shiplist is still growing... and those higher limits are what cause multiplayer to break. Marked Inferno builds are useful to people who have large amounts of ships in their tables, as well as us :)

 

Offline CaptJosh

  • 210
Re: Apologies from a newbie...
Well, R1 doesn't need the INF builds, does it?
CaptJosh

There are only 10 kinds of people in the world;
those who understand binary and those who don't.

 

Offline FireCrack

  • 210
  • meh...
Re: Apologies from a newbie...
What is it about higher limits that make multiplayer break?
actualy, mabye not.
"When ink and pen in hands of men Inscribe your form, bipedal P They draw an altar on which God has slaughtered all stability, no eyes could ever soak in all the places you anoint, and yet to see you all at once we only need the point. Flirting with infinity, your geometric progeny that fit inside you oh so tight with triangles that feel so right."
3.141592653589793238462643383279502884197169399375105820974944 59230781640628620899862803482534211706...
"Your ever-constant homily says flaw is discipline, the patron saint of imperfection frees us from our sin. And if our transcendental lift shall find a final floor, then Man will know the death of God where wonder was before."

 

Offline taylor

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Re: Apologies from a newbie...
What is it about higher limits that make multiplayer break?
Packet size gets too large.

 

Offline ZmaN

  • 28
Re: Apologies from a newbie...
Well, R1 doesn't need the INF builds, does it?

it doesnt need it but if Inferno runs bad on the build you are using, then you need to use an inferno build.. (at least, thats what happened to me...)
Well what do I do now?  Well Jack, you seem to have an act for blowing things up....

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