Author Topic: Ship and Weapon Selection Problems  (Read 3528 times)

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Offline Petrarch of the VBB

  • Koala-monkey
  • 211
Ship and Weapon Selection Problems
I have a single mission, which I've put as the first in a campaign, yet when I start it as such, there are no ships or weapons available in the loadout screen, despite them being available when I start it as a single mission, and despite me ticking every box in the initial loadout section of the campaign editor.

Ideas?

 

Offline Wanderer

  • Wiki Warrior
  • 211
  • Mostly harmless
Re: Ship and Weapon Selection Problems
Try selecting 'reset' from the loadout screen.
Do not meddle in the affairs of coders for they are soggy and hard to light

 

Offline Admiral Nelson

  • Resurrecter of Campaigns
  • 211
  • The GTA expects that every man will do his duty.
Re: Ship and Weapon Selection Problems
I am seeing the same issue -- missions in which the weapons selection is fine when played as a single mission,  but some weapons don't show up at all when the identical mission is played as part of a campaign.  Resetting loadout etc doesn't help.
If a man consults whether he is to fight, when he has the power in his own hands, it is certain that his opinion is against fighting.

 

Offline Goober5000

  • HLP Loremaster
  • 214
    • Goober5000 Productions
Re: Ship and Weapon Selection Problems
You need to specify allowed loadouts in the campaign editor.

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Re: Ship and Weapon Selection Problems
Petrach seems to be saying that he has.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Petrarch of the VBB

  • Koala-monkey
  • 211
Re: Ship and Weapon Selection Problems
Indeed.

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Re: Ship and Weapon Selection Problems
I'm going to run a test in a sec. Which version of FRED are you guys using?
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Petrarch of the VBB

  • Koala-monkey
  • 211
Re: Ship and Weapon Selection Problems
fred2_open_r-20060306.exe

 

Offline Goober5000

  • HLP Loremaster
  • 214
    • Goober5000 Productions
Re: Ship and Weapon Selection Problems
Oh, whoops.  I misread that as the initial loadout dialog in FRED (the mission editor).

In that case I don't know.  Could you attach your campaign file?

 

Offline Petrarch of the VBB

  • Koala-monkey
  • 211
Re: Ship and Weapon Selection Problems
Bam.

[attachment deleted by admin]

 

Offline Goober5000

  • HLP Loremaster
  • 214
    • Goober5000 Productions
Re: Ship and Weapon Selection Problems
Hm.

What about the mission? :)

 
 

Offline Petrarch of the VBB

  • Koala-monkey
  • 211
Re: Ship and Weapon Selection Problems
Should I put this on Mantis, anyway?

 

Offline Petrarch of the VBB

  • Koala-monkey
  • 211
Re: Ship and Weapon Selection Problems
Actually, ignore that.
It seems to be just that 1 mission that causes the problem. I've tried setting the other missions as the first one in the campaign, and they've all been fine.
So I don't know what the problem is with that one.

 

Offline Petrarch of the VBB

  • Koala-monkey
  • 211
Re: Ship and Weapon Selection Problems
It must be the filename.
If I call the mission "Bev01", then the ships and weapons don't appear. If I call it "Bev01a", then they do.

Very, very, odd.

  

Offline Goober5000

  • HLP Loremaster
  • 214
    • Goober5000 Productions
Re: Ship and Weapon Selection Problems
Definitely Mantis that.

 

Offline Petrarch of the VBB

  • Koala-monkey
  • 211
Re: Ship and Weapon Selection Problems
I will.
Although I'm not so sure about it being the mission filename now. I think it might be the campaign filename, rather than the mission. Strange.