Author Topic: RELEASE: Rogues! (8-mission minicampaign)  (Read 10112 times)

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Offline General Battuta

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Re: RELEASE: Rogues! (8-mission minicampaign)
Exactly what Spoon said. It's not a bug, just a...not very finely nuanced feature.

 

Offline Spoon

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Re: RELEASE: Rogues! (8-mission minicampaign)
Just finished it.
I like the way the story was told
The missions had zero difficulty in them

There was a bunch of things that didn't seem quite logical
Spoiler:
Where are these guys getting their ammo from?
For a bunch of people that kidnap girls for ransom they seemed to oddly care a lot about the morality of the war
The rhino station had to scramble volunteers to deal with a few wings of NTF fighters, you had to save their asses. Yet the next mission they somehow started believing in the lie that you were somehow involved with the NTF? They even send Zeus bombers after you.
It's not a bad campaign though.
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 
Re: RELEASE: Rogues! (8-mission minicampaign)
As with spoon, the oddity I spotted dealt with the first mission. it kinda felt a bit odd that the Hecate was completely unguarded and did not already have a few fighter wings sent out already to make sure the convict running rampant inside the destroyer didn't escape, much less no patrolling fighter wings were recalled. Sure a Leviathian comes in later, but it's useless when it arrives. Not trying to say that the mission was poorly done, but it just seems curious that a massive military group virtually allowed 3 freelancers, one which was in a crude transport to easily run into a hornet's nest, cause some damage, kidnap an officer, and escape with no hassalment.

Still was a good campaign, just the first mission kinda strikes me on the head a little bit.

 

Offline bigchunk1

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Re: RELEASE: Rogues! (8-mission minicampaign)
Spoiler:
For a bunch of people that kidnap girls for ransom they seemed to oddly care a lot about the morality of the war.
That's a point for philosophy no?

Spoiler:
Yet the next mission they somehow started believing in the lie that you were somehow involved with the NTF? They even send Zeus bombers after you.

That's because it's the ONLY way to fly baby!  ;) How else do you think the military got rid of them once everyone realised they were crappy?

...Not trying to say that the mission was poorly done, but it just seems curious that a massive military group virtually allowed 3 freelancers, one which was in a crude transport to easily run into a hornet's nest, cause some damage, kidnap an officer, and escape with no hassalment.

Still was a good campaign, just the first mission kinda strikes me on the head a little bit.

Who do you send in when Alpha 1 is on break? They're just that good. Aharharhar!
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Zacam: Uh. No, using an effect is okay. But you are literally using the TECHROOM ani as the weapon effect.

 

Offline swamper123

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Re: RELEASE: Rogues! (8-mission minicampaign)
It wasn't easy for me , one of my ''wingmates'' keep dying and dying at almost every mission , I  putted the game it in very easy , but it was a good campaign though
Let's play Blue Planet

 

Offline Firartix

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Re: RELEASE: Rogues! (8-mission minicampaign)
If you guys think this is way too easy, play it around in Insane... it gets more tricky :S
Those stupid wingmen keep dieing, and i've never been pwned this bad by 3 Hercules. The fighters you get to fly are pretty light stuff.
Blocked at M04, those idiots engage like hell and get completely owned... Guess with some will and time you can manage to keep em close, but i'm too lazy to try atm

About the campaign in a whole..... the way the story is told sure is original but... i personally find it weird.
Having the character actually retell the story during every command/mission briefing feels a bit strangy, i think a flashback story style would have been better.

Looking forward to finishing this thing :S

Oh, and cool intro btw!  :yes:



 

Offline TopAce

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Re: RELEASE: Rogues! (8-mission minicampaign)
I don't play on Insane, but I can assure you that I could beat the campaign on Hard without too many retries. Mission 4 is comparatively longer than the rest of the - combat - missions, so I recommend you lower the difficulty, then replay from the simulator on Insane if you feel like.
My community contributions - Get my campaigns from here.

"Truth" is the opinion of the majority which it can enforce on the minority. Members of the minority have two choices: join the bandwagon or think. Those who do not fall into line will be brutally crushed.
The tools to maintain order are: lies, double standards, and hypocrisy. The most powerful and the most insidious of them is hypocrisy

 

Offline Mobius

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Re: RELEASE: Rogues! (8-mission minicampaign)
I'm so DLing this. I can't wait to play it. :)

 

Offline Nemesis6

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Re: RELEASE: Rogues! (8-mission minicampaign)
Just started the first mission; no stars for some reason.

Edit: The stars are there; they reflect light when something explodes, and then disappear.

Double edit: Apart from that, I didn't run into any other snafus in the campaign.
« Last Edit: March 20, 2011, 11:38:11 am by Nemesis6 »

 

Offline TopAce

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Re: RELEASE: Rogues! (8-mission minicampaign)
Is the starfield like that in any other mod? Rogues! uses the MVP starfield and standard nebulae.
My community contributions - Get my campaigns from here.

"Truth" is the opinion of the majority which it can enforce on the minority. Members of the minority have two choices: join the bandwagon or think. Those who do not fall into line will be brutally crushed.
The tools to maintain order are: lies, double standards, and hypocrisy. The most powerful and the most insidious of them is hypocrisy

 

Offline CommanderDJ

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Re: RELEASE: Rogues! (8-mission minicampaign)
I actually got the same issue Nemesis did. It went away after the first mission, so I ignored it. Meh, didn't detract from anything.
[16:57] <CommanderDJ> What prompted the decision to split WiH into acts?
[16:58] <battuta> it was long, we wanted to release something
[16:58] <battuta> it felt good to have a target to hit
[17:00] <RangerKarl> not sure if talking about strike mission, or jerking off
[17:00] <CommanderDJ> WUT
[17:00] <CommanderDJ> hahahahaha
[17:00] <battuta> hahahaha
[17:00] <RangerKarl> same thing really, if you think about it

 

Offline Spoon

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Re: RELEASE: Rogues! (8-mission minicampaign)
same here
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline TopAce

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Re: RELEASE: Rogues! (8-mission minicampaign)
Confirmed. Somehow the No Lighting option became unchecked.
My community contributions - Get my campaigns from here.

"Truth" is the opinion of the majority which it can enforce on the minority. Members of the minority have two choices: join the bandwagon or think. Those who do not fall into line will be brutally crushed.
The tools to maintain order are: lies, double standards, and hypocrisy. The most powerful and the most insidious of them is hypocrisy

  

Offline Govenator

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Re: RELEASE: Rogues! (8-mission minicampaign)
Finished this campaign a week ago. 

Pretty good!  Its short and it is weird how they consider the morality of the wars when they are kidnapping a girl, but looking past that it was fun!