Author Topic: Freespace model needed...  (Read 1989 times)

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Offline Vertigo1

  • 'Scaper
  • 28
Freespace model needed...
Anyone have the Apollo from FS1 in .3ds or MAX 2.5 format?  I just got a killer idea for a pic and am in need of this particular model.  I'd appreciate it.

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"You know you've played Freespace too much when you're driving along trying to use countermeasures to shake off pursuing highway police." - Top Gun

Material Defender Studios
Gargoyles, Season 1.  Buy it, or DIE! :)

"Professor! This ship is capable of traveling 90 percent the speed of light! Why are we only doing 35 miles an hour!" - Leela
"Because we're in a hurry!" - Professor

"from a purely stastical standpoint japanese men DO have smaller penii on average" - Kazan

 

Offline NeoHunter

  • Primo Novus Venator
  • 28
Freespace model needed...
I could get for you. But can Kazan's POFCS convert FreeSpace 1 models?? If it can, then the rest is easy with 3D Exploration.

[EDIT: Please contact me if Kazan says it can be done.}

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[This message has been edited by NeoHunter (edited 10-20-2001).]

 
Freespace model needed...
Are you kidding?  I can't even get it to OPEN FS1 models , much less convert them.
I told you that It would be done by November, well, mostly anyway...

I'm working on something new... shhhhh, it's a seceret.

 

Offline NeoHunter

  • Primo Novus Venator
  • 28
Freespace model needed...
 
Quote
Originally posted by jonskowitz:
Are you kidding?  I can't even get it to OPEN FS1 models , much less convert them.
Oops! Looks like FreeSpace 1 models is a no-no then.

Kazan, can you modify POF CS a bit so that it can convert FreeSpace 1 models???



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GTD Excellence Webmaster
<                                     [b][email protected][/b]                                                   >
"The first step in avoiding a trap, is knowing of its existence"

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Freespace model needed...
 
Quote
Originally posted by NeoHunter:
Quote
Originally posted by jonskowitz:
Are you kidding?  I can't even get it to OPEN FS1 models , much less convert them.
Oops! Looks like FreeSpace 1 models is a no-no then.

Kazan, can you modify POF CS a bit so that it can convert FreeSpace 1 models???

[/B]

youcan convert the apollo to a fs2 pof (modelview), then convert it to cob  
SCREW CANON!

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
Freespace model needed...
You can also use FSMM to convert FS1 models to FS2, and FS2 back to FS1 as well - though it doesn't work as well for the latter, as the FS1 engine isn't quite as capable  
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Vertigo1

  • 'Scaper
  • 28
Freespace model needed...
*bump*

------------------
"You know you've played Freespace too much when you're driving along trying to use countermeasures to shake off pursuing highway police." - Top Gun

Material Defender Studios
Gargoyles, Season 1.  Buy it, or DIE! :)

"Professor! This ship is capable of traveling 90 percent the speed of light! Why are we only doing 35 miles an hour!" - Leela
"Because we're in a hurry!" - Professor

"from a purely stastical standpoint japanese men DO have smaller penii on average" - Kazan

 

Offline NeoHunter

  • Primo Novus Venator
  • 28
Freespace model needed...
Currently, I only have Kazan's POFCS and the Descent Manager collection, 3D Studio Max R4 and 3D Exploration. Conversion needs so many programs......

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GTD Excellence Webmaster
<                                     [b][email protected][/b]                                                   >
"The first step in avoiding a trap, is knowing of its existence"

 

Offline Vertigo1

  • 'Scaper
  • 28
Freespace model needed...
Yeah, and re-texturing a DXF conversion is a real pain in the...well, you get the idea.    Plus, DXF'ing the model will only increase the polygon count by a factor of 6.

Now if only the DXF-import plugin would keep the texture coordinates!  

------------------
"You know you've played Freespace too much when you're driving along trying to use countermeasures to shake off pursuing highway police." - Top Gun

Material Defender Studios
Gargoyles, Season 1.  Buy it, or DIE! :)

"Professor! This ship is capable of traveling 90 percent the speed of light! Why are we only doing 35 miles an hour!" - Leela
"Because we're in a hurry!" - Professor

"from a purely stastical standpoint japanese men DO have smaller penii on average" - Kazan

 

Offline Shrike

  • Postadmin
  • 211
    • http://www.3dap.com/hlp
Freespace model needed...
 
Quote
Originally posted by venom2506:
youcan convert the apollo to a fs2 pof (modelview), then convert it to cob  

Or download the FS2 Apollo from the VW Archives.  
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR KEYBOARDS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUMS WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.

 

Offline NeoHunter

  • Primo Novus Venator
  • 28
 
Quote
Originally posted by MD-2389:
Yeah, and re-texturing a DXF conversion is a real pain in the...well, you get the idea.    Plus, DXF'ing the model will only increase the polygon count by a factor of 6.

Now if only the DXF-import plugin would keep the texture coordinates!  

Whihc is why I convert to 3D Studio Max and see what can be done.



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GTD Excellence Webmaster
<                                     [b][email protected][/b]                                                   >
"The first step in avoiding a trap, is knowing of its existence"