You'll forgive me for noting a
lot (given that some appear to have gone into bandwidth-used-up mode) of those shots seem to be static 'glory' type renders at a close range, and don't seem to actually show any
gameplay. I mean, why in the name of Snakes on a Plane would he want to buy a game on the strength of a picture of
the drivers' hands on the steering wheel?!! For gods sake, at least put some effort in and put a review link, rather than this unecessary graphics-whoreism based on vacuous unrealistic shots that you will never, ever see in normal gameplay - it's not like it got bad scores, after all, and I'm sure I'm not the only person never to have thought "hmm, I like driving my car, but wouldn't it be
so much better if I was sat at a 45 degree angle facing the front, rather than behind this damned steering wheel?"
Do you want to bombard him with flashy tripe, or let him make an honest and informed decision on the relative strengths of the game? Because the former is usually the result of unrepresentative cherry-picked images, and it's usually known as advertising when it's done by a professional.
Here, for example
http://eurogamer.net/game.php?game_id=4669Review; 8/10
[q]
Let's give it its dues: when played from this perspective, PGR3 is an excellent, well-refined racing game. Cone Challenges, Drift Challenges, Street Races, Hot Laps, Eliminators, Time vs Kudos (where you stop the ticking down of the clock by playing up to the Kudos system - an excellent idea) - all are good, most are ridiculously compulsive thanks to the superb balancing of the medal targets, so much so that you'll happily pause and restart them every time you spin off and the chap ahead quickly builds up an unassailable lead. And while the range of challenges will probably feel a bit narrow to people who have stuck with the series since its birth on the Dreamcast, the temptation to try and scale those greater heights will appeal to the arcade mentality that still lurks within a lot of players.
But, as I keep saying, too much of what's changed since PGR2 is superficial once the initial novelty value of the graphics, Gotham TV, etc. wears off. PGR3's is a slightly flawed but overwhelmingly engaging framework for an already excellent skew on the driving models we're traditionally used to, and there's little else I'm going to turn to on Xbox Live for a significant time to come. But when I answered my friend's questions yesterday I simply said that it's like playing PGR2 on a system that can do it justice - and that comes close to summing it up. I will always love the thought of turning into my drive listening to the clicker, and PGR3 is still that feeling in game form - unfortunately, I'm starting to feel like I got home a long time ago.[/q]
I'm sure you can find more reviews. Now, isn't that more useful than a nicely selected render at ultra-close view?