[C&C Fanboy Mode]
One thing you lot are forgetting about how C&C fits in is that it's a FUN RTS. It always was, always will be. If they tried to do what Total Annihilation/Homeworld/every other great RTS did (in other words, get down and dirty with tactics and micro-managed strategy) then it wouldn't be C&C anymore. That's the whole point.
Yes, Tiberian Sun sucked - especially in the Units arena. The Nod units were steaming piles of excrement. It had some great bits, and the inclusion of Darth Vader....I mean, James Earl Jones as a 'is he really a good guy' GDI general was a stroke of genius.
Red Alert 2, which landed on us out of the blue was absolutely brilliant! Yes, it was incredibly cheesy, but all of the quatro fromage was poured over the game with a big cheshire-cat grin behind it. They KNEW it was cheesy, and they made the game as such.
At the end of the day, after a heavy session in Homeworld 2 or similar 'deep' RTS games, to fire up Command and Conquer Whatever and play through a fun set of missions rolling over a bad guy with a wave of rather big tanks, that to me is what C&C is all about.
It's not big, it's not clever, it makes no pretence at being a 'serious' strategy game - just listen to the unit chatter - it's designed from the assembler up as a bit of a laugh. Sure, it's gratifying when a multiple pronged well planned assualt comes off, but it's also a hell of a lot of fun just steam-rollering an enemy base with 352 tanks.
So I probably will be getting Tiberian Twilight. I've been waiting too damned long for it to go all elitist and try and hold it up for comparison against what Supreme Commander's looking like. They're two seperate styles of game within the genre. It's like saying that X3: Reunion is trash compared to FreeSpace 2 because you can't go around blasting things left right and centre, or vice versa for roughly the same reasons. X3 is very time consuming and you have to think about what you're doing, FreeSpace 2 - let's be fair - isn't and you don't.
C&C is to RTS games what FreeSpace has been to Space Combat sims. Fun, fast-paced, interesting storyline (mostly) and not requiring a huge amount of the grey matter to appreciate.
[/C&C Fanboy Mode]
Phew, that's now out of my system. I can now go back to more important things like why the Empire would kick the Federation's butt.......

Incidentally, I met a guy at a gaming fair who once worked for Virgin Interactive in their acquisitions department. He was responsible for signing up Westwood and C&C. A few weeks later he was approached by another company, who were doing a similar type of game. In other words, an RTS, but were taking a different approach. He turned them down as he'd just signed Westwood and knew that C&C was going to be huge. He didn't want to saturate the market with yet another RTS released at about the same time. So, they went and made a deal elsewhere.
The company in question was Blizzard, and the game was WarCraft.
