It's annoying... another game I can't play because I'm supposed to be boycotting this kinda stuff...
I was annoyed about GalCiv2... that whole spiel about no copy protection is misleading - The retail release doesn't have any, but the patches do, and they require server-side authentication to run!
As I don't want to register myself, I can't patch the game unless someone starts releasing cracks for the patches! (Ha! Cracks for PATCHES! I never thought I'd see the day...!)
Anything that ties any part of the program to an outside third-party entity sucks IMHO.
At least with CD-based copy protection, I can crack and then burn that to a backup which I KNOW will work.
With things like Steam and StarDock's stuff, you wouldn't be able to guarantee that. If they decided you shouldn't play their game anymore, they could just lock you out and there ain't a damned thing you could do about it.
If their ISP jacks up data-rate charges due to idiot companies like AT&T being greedy and they are forced to shut down Steam because they can't afford to run it, then what? What ya gonna do 'eh?
And what do they accomplish really? Ziltch.
HL2 was cracked a few weeks after release. In fact, I remember the release because the servers didn't work and my friend (who bought the thing on a DVD!!!) ended up having to download a cracked version of HL2 just so he could play it!!!
I mean, what the hell?! You buy the thing lock, stock and barrel, install the whole thing, then find you can't play it because some stupid server out there won't auth you?!
That's just ridiculous.
We never want to be in that situation again.
Fine, if the game is multiplayer I'll grudgingly register an account and authenticate, but for an off-line single-player game?! They can go screw themselves.
'course this isn't a very common view, so I'm sortof resigned to buying more and more games from indep. devs like Rake in Grass who write fun games that don't use copy protection
