Well, it's a bit more complicated than that. You do still need current/new nForce drivers installed *before* you install the newer OpenAL versions. Hardware support is still provided by extra stuff and not the base OpenAL drivers, but it's far less of a pain for everyone to manage now since Creative and NVIDIA have finally smartend up on the whole thing. Remember that OpenAL is, at the basic level, just a wrapper around native sound drivers. You write the code for OpenAL and then you don't have to worry about the 5 or 6 other sound architectures that would have to program for otherwise. OpenAL doesn't really provide hardware support itself, it's only an interface to native drivers which do, or can I guess I should say, since there is no promise of hardware acceleration.